Class:Shovel
Extends: adventurejs.Handtool
Defined in: adventure/assets/tangibles/things/handtools/Shovel.js, line 5
Public Constructor:
MyGame.createAsset({ "class":"Shovel", "name":"foo", [...] })
Shovel is a subclass of Handtool that can be used to dig or hit.
MyGame.createAsset({
class: "Shovel",
name: "trench shovel",
place: { in: "Garden Shed" },
});
Private Constructor:
var foo = new adventurejs.Shovel(game_name, name)
Though all in-game glasses use a standard constructor method under the hood, it's unlikely that you'd need to call it directly. To create an instance of the Shovel class, it must be defined in a game file as a generic object. That object will be used at runtime to construct a new game class instance, which will be validated and initialized before adding it to the Game. See above for the public constructor, or see Game#createAsset to learn more.
Parameters:
-
game_name
String
The name of the top level game object. -
name
String
A name for the object, to be serialized and used as ID.
- Index
- Methods
- Properties
Index
Methods:
- Inherited from Asset $can
- Inherited from Tangible $contains
- Inherited from Tangible $is
- Inherited from Tangible $moveTo
- Inherited from Asset $must
- Inherited from Asset $quirks
- Inherited from Tangible addAssetAt
- Inherited from Asset addWordsToLookup
- Inherited from Asset aliases
- Inherited from Asset allowVerbOnce
- Inherited from Asset allowVerbWithAnything
- Inherited from Asset allowVerbWithAsset
- Inherited from Asset allowVerbWithNothing
- Inherited from Asset allowVerbWithPreposition
- Inherited from Tangible areAnscestorsClosed
- Inherited from Tangible areAnscestorsKnown
- Inherited from Tangible areAnscestorsOpen
- Inherited from Tangible areAnscestorsUnknown
- Inherited from Asset callAction
- Inherited from Tangible canBePut
- Inherited from Tangible canContainAssetAt
- Inherited from Tangible canContainSubstance
- Inherited from Asset canDoVerbAutomatically
- Inherited from Tangible canNestPlayerAt
- Inherited from Tangible canPlayerReachThatFromThis
- Inherited from Asset canSetVerbState
- Inherited from Tangible containsAnyAsset
- Inherited from Tangible containsAnyAssetAt
- Inherited from Tangible containsAnySubstance
- Inherited from Tangible containsAnySubstanceAt
- Inherited from Tangible containsAsset
- Inherited from Tangible containsAssetAt
- Inherited from Tangible containsSubstance
- Inherited from Tangible containsSubstanceAt
- Inherited from Tangible destroy
- Inherited from Asset didDoVerbs
- Inherited from Asset didIoVerbs
- Inherited from Asset didVerb
- Inherited from Asset didVerbCount
- Inherited from Tangible findNestedAssetsWithClass
- Inherited from Tangible findNestedAssetsWithProperty
- Inherited from Tangible findNestedIndirectObjects
- Inherited from Tangible get
- Inherited from Tangible getAllContents
- Inherited from Tangible getAllNestedContents
- Inherited from Tangible getAncestorId
- Inherited from Tangible getAnySubstanceThisContains
- Inherited from Tangible getAspectAt
- Inherited from Atom getClassInheritance
- Inherited from Tangible getClosedAnscestors
- Inherited from Tangible getContentsAt
- Inherited from Tangible getCountOfListableContentsAt
- Inherited from Tangible getDepth
- Inherited from Tangible getHeight
- Inherited from Tangible getListableContents
- Inherited from Tangible getNestOrPlaceAsset
- Inherited from Tangible getNestOrPlacePreposition
- Inherited from Tangible getOpenOrClosed
- Inherited from Tangible getPlaceAspect
- Inherited from Tangible getPlaceAsset
- Inherited from Tangible getPlaceAssetId
- Inherited from Tangible getPlacePreposition
- Inherited from Tangible getPrettyPlacePreposition
- Inherited from Tangible getPrintableListOfContents
- Inherited from Tangible getRoomAsset
- Inherited from Tangible getRoomId
- Inherited from Tangible getRopesThatBlockTravel
- Inherited from Tangible getSubstanceAt
- Inherited from Tangible getThingThisIsTiedToPlayerBy
- Inherited from Tangible getTiedThingsThatDragOnTravel
- Inherited from Asset getVerbConnectionCount
- Inherited from Asset getVerbConnections
- Inherited from Asset getVerbMaxConnections
- Inherited from Asset getVerbParam
- Inherited from Asset getVerbState
- Inherited from Tangible getVessel
- Inherited from Tangible getVesselAt
- Inherited from Tangible getVesselPreposition
- Inherited from Tangible getWidth
- Inherited from Tangible getY
- Inherited from Tangible getYBottom
- Inherited from Tangible getYRange
- Inherited from Tangible getYTop
- Inherited from Asset has
- Inherited from Asset hasAction
- Inherited from Tangible hasAspectAt
- Inherited from Atom hasClass
- Inherited from Tangible hasContentsAtAspect
- Inherited from Asset hasDescription
- Inherited from Asset hasDirectObjects
- Inherited from Asset hasIndirectDescription
- Inherited from Asset hasIndirectObjects
- Inherited from Tangible hasListableContents
- Inherited from Tangible hasPlace
- Inherited from Tangible hasPropertyOnAspectAt
- Inherited from Tangible hasRopesThatBlockTravel
- Inherited from Tangible hasTiedThingsThatDragOnTravel
- Inherited from Asset hasVerbMaxConnections
- Inherited from Asset hasVerbParam
- Inherited from Tangible hasVessel
- Inherited from Tangible hasVesselAtAspect
- Inherited from Asset iDidVerb
- Inherited from Asset iDidVerbCount
- Inherited from Asset incrementDoVerbCount
- Inherited from Asset incrementTryVerbCount
- Inherited from Tangible initialize
- Inherited from Tangible isAttached
- Inherited from Tangible isBehind
- Inherited from Asset isConnectedToAnything
- Inherited from Asset isConnectedToAsset
- Inherited from Asset isConnectedToNothing
- Inherited from Asset isDOV
- Inherited from Tangible isIn
- Inherited from Asset isIOV
- Inherited from Tangible isOn
- Inherited from Asset isOV
- Inherited from Tangible isPlacedAtAspect
- Inherited from Tangible isPlacedAtAspectAndAsset
- Inherited from Tangible isUnder
- Inherited from Asset isVerbState
- Inherited from Tangible isWithin
- Inherited from Tangible isWithinYRange
- Inherited from Asset iTriedVerb
- Inherited from Asset iTriedVerbCount
- Inherited from Tangible linkRegisteredParts
- Inherited from Tangible moveFrom
- Inherited from Tangible moveTo
- Inherited from Tangible onAddSubstanceToThis
- Inherited from Tangible onChangeGravity
- Inherited from Tangible onChangeMoisture
- Inherited from Tangible onChangeTemperature
- Inherited from Tangible onMoistenThisWithThat
- Inherited from Tangible onMoveThatToThis
- Inherited from Tangible onNestThatToThis
- Inherited from Tangible onRemoveThatFromThis
- Inherited from Tangible onSubtractSubstanceFromThis
- Inherited from Tangible onTieThisToThat
- Inherited from Tangible onUnnestThatFromThis
- Inherited from Tangible onUntieThisFromThat
- Inherited from Tangible placePreventsNesting
- Inherited from Tangible put
- Inherited from Asset redirectVerb
- Inherited from Tangible registerParts
- Inherited from Tangible removeAssetAt
- Inherited from Tangible removeThatFromThis
- Inherited from Atom set
- Inherited from Tangible setAllAspectsContentsKnown
- Inherited from Tangible setAllAspectsContentsSeen
- Inherited from Tangible setAspectAt
- Inherited from Tangible setAspectContentsKnown
- Inherited from Tangible setAspectContentsSeen
- Inherited from Tangible setAttachmentsKnown
- Inherited from Asset setDOV
- Inherited from Asset setDOVs
- Inherited from Asset setIOV
- Inherited from Asset setIOVs
- Inherited from Tangible setIs
- Inherited from Asset setLinkedState
- Inherited from Asset setObjectOfVerbs
- Inherited from Tangible setPlace
- Inherited from Tangible setPosition
- Inherited from Asset setVerbState
- Inherited from Asset setVerbSubscription
- Inherited from Asset setVerbSubscriptionsWithAssets
- Inherited from Asset setVerbWithAsset
- Inherited from Asset setVerbWithClass
- Inherited from Tangible setVesselAt
- Inherited from Tangible setX
- Inherited from Tangible setY
- Inherited from Tangible setZ
- Inherited from Asset toggleState
- Inherited from Asset triedVerb
- Inherited from Asset triedVerbCount
- Inherited from Asset undestroy
- Inherited from Tangible unfasten
- Inherited from Asset unredirectVerb
- Inherited from Asset unsetDOV
- Inherited from Asset unsetDOVs
- Inherited from Asset unsetIOV
- Inherited from Asset unsetIOVs
- Inherited from Asset unsetVerbSubscription
- Inherited from Tangible validate
- Inherited from Asset validateVerbConnections
Properties:
- Inherited from Tangible absorption_quantity
- Inherited from Asset adjectives
- Inherited from Tangible aperture
- Inherited from Tangible append_written_strings_to_description
- Inherited from Asset article_name
- Inherited from Asset articlename
- Inherited from Asset Articlename
- Inherited from Asset articlename_is
- Inherited from Asset Articlename_is
- Inherited from Asset articlename_isnt
- Inherited from Asset Articlename_isnt
- Inherited from Asset articlename_was
- Inherited from Asset Articlename_was
- Inherited from Asset articlename_wasnt
- Inherited from Asset Articlename_wasnt
- Inherited from Tangible aspects
- Inherited from Tangible buoyancy
- Inherited from Asset can
- Inherited from Tangible can.be_swung_at
- Inherited from Asset collection
- Inherited from Tangible control_target_id
- Inherited from Tangible default_aspect
- Inherited from Asset definite_article
- Inherited from Asset definite_name
- Inherited from Asset description
- Inherited from Asset descriptions
- Inherited from Asset did
- Inherited from Tangible dimensions
- Inherited from Tangible direction
- Inherited from Asset dont_use_articles
- Inherited from Asset dov
- Inherited from Tangible emits
- Inherited from Asset exclude_from_lookup
- Inherited from Tangible exit
- Inherited from Atom game
- Inherited from Asset image
- Inherited from Asset indefinite_article
- Inherited from Asset indefinite_name
- Inherited from Asset iov
- Inherited from Asset is
- Inherited from Asset is.abstract
- Inherited from Tangible is.buttoned
- Inherited from Tangible is.closed
- Inherited from Tangible is.cold_source
- Inherited from Asset is.collection
- Inherited from Tangible is.connected_by
- Inherited from Tangible is.deep_nest
- Inherited from Asset is.destroyed
- Inherited from Tangible is.distant
- Inherited from Asset is.extant
- Inherited from Tangible is.false_nest
- Inherited from Tangible is.fixed
- Inherited from Asset is.global
- Inherited from Tangible is.heat_source
- Inherited from Tangible is.hidden
- Inherited from Tangible is.hollow
- Inherited from Asset is.initialized
- Inherited from Asset is.known
- Inherited from Tangible is.light_source
- Inherited from Tangible is.listed_in_parent
- Inherited from Tangible is.listed_in_room
- Inherited from Tangible is.locked
- Inherited from Asset is.nameless
- Inherited from Tangible is.on
- Inherited from Asset is.plugged
- Inherited from Asset is.pluggedIn
- Inherited from Asset is.plural
- Inherited from Tangible is.reservoir
- Inherited from Tangible is.screwed
- Inherited from Tangible is.sealed
- Inherited from Asset is.singleton
- Inherited from Tangible is.supported
- Inherited from Tangible is.typing_target
- Inherited from Tangible is.unleavable
- Inherited from Tangible is.unlisted_but_list_children
- Inherited from Asset is.validated
- Inherited from Tangible is.viewport
- Inherited from Tangible is.watertight
- Inherited from Tangible is.worn
- Inherited from Tangible is.zipped
- Inherited from Tangible list_group
- Inherited from Tangible location_required
- Inherited from Tangible location_unneccessary
- Inherited from Tangible min_light_required_to_see
- Inherited from Asset must
- Inherited from Tangible must.hold_to_read
- Inherited from Tangible must.hold_to_see_through
- Inherited from Tangible must.hold_to_see_with
- Inherited from Tangible must.let_go_after_swing
- Inherited from Tangible must.wear_to_see_through
- Inherited from Tangible must.wear_to_see_with
- Inherited from Atom Name
- Inherited from Asset name_is_proper
- Inherited from Asset noun
- Inherited from Tangible on_tie_to_drag_behind_rope
- Inherited from Tangible on_tie_to_this_take_this
- Inherited from Tangible parts
- Inherited from Tangible place
- Inherited from Tangible player_can_exit
- Inherited from Tangible player_knows_its_hidden
- Inherited from Asset plural
- Inherited from Tangible position
- Inherited from Asset possessive
- Inherited from Tangible posture_position
- Inherited from Asset print_bold
- Inherited from Asset print_class
- Inherited from Asset print_italic
- Inherited from Tangible print_open_or_closed
- Inherited from Asset print_style
- Inherited from Asset pronoun
- Inherited from Asset propername
- Inherited from Asset proxy
- Inherited from Asset quirks
- Inherited from Tangible quirks.climb_means_go_on
- Inherited from Tangible quirks.climb_means_stand_on
- Inherited from Tangible quirks.flick_means_toggle
- Inherited from Tangible quirks.flip_means_toggle
- Inherited from Tangible quirks.get_off_means_go_down
- Inherited from Tangible quirks.get_on_means_go_up
- Inherited from Tangible quirks.get_up_means_get_off
- Inherited from Tangible quirks.in_means_on
- Inherited from Tangible quirks.jump_means_jump_off
- Inherited from Tangible quirks.jump_means_jump_on
- Inherited from Tangible quirks.let_go_of_means_go_down
- Inherited from Tangible quirks.let_go_of_means_go_off
- Inherited from Tangible quirks.look_with_means_look_through
- Inherited from Tangible quirks.pick_means_unlock
- Inherited from Tangible quirks.point_means_aim
- Inherited from Tangible quirks.press_means_toggle
- Inherited from Tangible quirks.pull_means_open
- Inherited from Tangible quirks.pull_means_toggle
- Inherited from Tangible quirks.push_means_toggle
- Inherited from Tangible quirks.put_means_pour
- Inherited from Tangible quirks.stand_means_get_off
- Inherited from Tangible quirks.step_on_means_stamp_on
- Inherited from Tangible quirks.step_on_means_stand_on
- Inherited from Tangible quirks.take_means_hold
- Inherited from Tangible quirks.write_on_means_write_in
- Inherited from Tangible redirected_verbs
- Inherited from Tangible registerableClasses
- Inherited from Tangible registered_parts
- Inherited from Asset short_name
- Inherited from Tangible show_things_this_is_tied_to_in_description
- Inherited from Asset singlePluralPairs
- Inherited from Asset split_name_for_world_lookup
- Inherited from Tangible things_player_can_climb_to_from_this
- Inherited from Tangible things_player_can_jump_to_from_this
- Inherited from Tangible things_player_can_reach_from_this
- Inherited from Tangible things_player_can_reach_from_top_of_this
- Inherited from Tangible things_player_can_swing_to_across_this
- Inherited from Tangible things_player_can_swing_to_from_this
- Inherited from Asset to_be
- Inherited from Asset tried
- Inherited from Tangible typing_target_id
- Inherited from Asset use_definite_article_in_lists
- Inherited from Tangible use_once_message
- Inherited from Tangible written_strings
Methods Collapse all |
$can()
Defined in: adventure/asset/$can.js, line 6
Inherited from: adventurejs.Asset#$can
$contains(id) → {Boolean}
Defined in: adventure/assets/tangible/$contains.js, line 5
Inherited from: adventurejs.Tangible#$contains
Parameters:
-
id
String
Returns:
Boolean
$is(property, asset)
Defined in: adventure/assets/tangible/$is.js, line 5
Inherited from: adventurejs.Tangible#$is
Todos: Leaving open the possibility for other params.
Parameters:
-
property
String -
asset
Object
- assetA.$is("reservoir")
- asking, is this asset a substance reservoir such as a lake or desert?
- assetA.$is("broken")
- asking, is this asset broken?
- assetA.$is("carried")
- asking, is this asset in the player's inventory?
- assetA.$is("closed")
- asking, is this asset closed?
- assetA.$is("dead")
- asking, is this character dead?
- assetA.$is("held", assetB)
- asking, is this asset held by that asset, as in a bannister held by player?
- assetA.$is("holding", assetB)
- asking, is this asset holding that asset, as in player holding a rope?
- assetA.$is("in"|"on"|"under"|"behind"|"attached", assetB)
- accepts any preposition, asking, is this asset in that aspect of that asset?
- assetA.$is("inhands")
- asking, is this asset in the player's hands?
- assetA.$is("known")
- asking, is this asset known by player?
- assetA.$is("locked")
- asking, is this asset locked?
- assetA.$is("nested in", assetB)
- nested in, specific to character classes, asking, is this asset nested in that asset?
- assetA.$is("open")
- asking, is this asset open?
- assetA.$is("plugged")
- asking, is this asset plugged?
- assetA.$is("present")
- asking, is this asset present in player's location?
- assetA.$is("reachable")
- asking, is this asset reachable by player?
- assetA.$is("sealed")
- asking, is this asset sealed?
- assetA.$is("takeable")
- asking, can this asset be taken?
- assetA.$is("unlocked")
- asking, is this asset unlocked?
- assetA.$is("unplugged")
- asking, is this asset unplugged?
- assetA.$is("unsealed")
- asking, is this asset unsealed?
- assetA.$is("visible")
- asking, is this asset visible to player?
- assetA.$is("worn")
- asking, is this asset being worn?
- assetA.$is("zipped")
- asking, is this asset zipped?
$moveTo(aspect, asset)
Defined in: adventure/assets/tangible/$moveTo.js, line 5
Inherited from: adventurejs.Tangible#$moveTo
Parameters:
-
aspect
String -
asset
Object
$must()
Defined in: adventure/asset/$must.js, line 6
Inherited from: adventurejs.Asset#$must
$quirks() → {Boolean}
Defined in: adventure/asset/$quirk.js, line 6
Inherited from: adventurejs.Asset#$quirks
Returns:
Boolean
addAssetAt() → {Array}
Defined in: adventure/assets/tangible/addAssetAt.js, line 5
Inherited from: adventurejs.Tangible#addAssetAt
Returns:
Array
addWordsToLookup(words, type)
Defined in: adventure/asset/addWordsToLookup.js, line 5
Inherited from: adventurejs.Asset#addWordsToLookup
Parameters:
-
words
Array -
type
String
aliases()
Defined in: adventure/Asset.js, line 807
Inherited from: adventurejs.Asset#aliases
allowVerbOnce(verb, ov) → {Boolean}
Defined in: adventure/asset/allowVerbOnce.js, line 5
Inherited from: adventurejs.Asset#allowVerbOnce
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
allowVerbWithAnything(verb, ov) → {Boolean}
Defined in: adventure/asset/allowVerbWithAnything.js, line 5
Inherited from: adventurejs.Asset#allowVerbWithAnything
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
allowVerbWithAsset(verb, asset, ov) → {Boolean}
Defined in: adventure/asset/allowVerbWithAsset.js, line 5
Inherited from: adventurejs.Asset#allowVerbWithAsset
Parameters:
-
verb
String
The name of a verb. -
asset
Object
A game asset. -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
allowVerbWithNothing(verb, ov) → {Boolean}
Defined in: adventure/asset/allowVerbWithNothing.js, line 5
Inherited from: adventurejs.Asset#allowVerbWithNothing
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
allowVerbWithPreposition(verb, prep, ov) → {Boolean}
Defined in: adventure/asset/allowVerbWithPreposition.js, line 5
Inherited from: adventurejs.Asset#allowVerbWithPreposition
Parameters:
-
verb
String
A verb name. -
prep
String
A preposition. -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
areAnscestorsClosed() → {Boolean}
Defined in: adventure/assets/tangible/areAnscestorsClosed.js, line 5
Inherited from: adventurejs.Tangible#areAnscestorsClosed
Returns:
Boolean
areAnscestorsKnown() → {Boolean}
Defined in: adventure/assets/tangible/areAnscestorsKnown.js, line 5
Inherited from: adventurejs.Tangible#areAnscestorsKnown
Returns:
Boolean
areAnscestorsOpen() → {Boolean}
Defined in: adventure/assets/tangible/areAnscestorsOpen.js, line 5
Inherited from: adventurejs.Tangible#areAnscestorsOpen
Returns:
Boolean
areAnscestorsUnknown(nestlevel) → {Boolean}
Defined in: adventure/assets/tangible/areAnscestorsUnknown.js, line 5
Inherited from: adventurejs.Tangible#areAnscestorsUnknown
Parameters:
-
nestlevel
int
Returns:
Boolean
callAction(action, asset2, asset3, params) → {Boolean}
Defined in: adventure/asset/callAction.js, line 5
Inherited from: adventurejs.Asset#callAction
Parameters:
-
action
string -
asset2
string
We use asset.name here instead of asset.id in support of authors, because we're never asking them to deal in IDs, only names. Hooks will only be defined by authors, so we let them use asset.name as their identifier. We do however make an effort to see if an id has been passed instead of a name, because Ivan. -
asset3
string -
params
object
Arbitrary parameter object.
Returns:
Boolean
canBePut(aspect, asset) → {Boolean}
Defined in: adventure/assets/tangible/canBePlacedInAspectOfAsset.js, line 5
Inherited from: adventurejs.Tangible#canBePut
Parameters:
-
aspect
String -
asset
Object
with_assets
and
with_classes
properties.
Returns:
Boolean
canContainAssetAt(object) → {Boolean}
Defined in: adventure/assets/tangible/canContainAssetAt.js, line 5
Inherited from: adventurejs.Tangible#canContainAssetAt
Parameters:
-
object
Object
Returns:
Boolean
canContainSubstance() → {Boolean}
Defined in: adventure/assets/tangible/canContainSubstance.js, line 5
Inherited from: adventurejs.Tangible#canContainSubstance
Returns:
Boolean
canDoVerbAutomatically(verb) → {Boolean}
Defined in: adventure/asset/canDoVerbAutomatically.js, line 5
Inherited from: adventurejs.Asset#canDoVerbAutomatically
Parameters:
-
verb
String
Returns:
Boolean
canNestPlayerAt(aspect) → {Boolean}
Defined in: adventure/assets/tangible/canNestPlayerAt.js, line 8
Inherited from: adventurejs.Tangible#canNestPlayerAt
Parameters:
-
aspect
String
A Tangible Aspect ID.
Returns:
Boolean
canPlayerReachThatFromThis(object) → {Boolean}
Defined in: adventure/assets/tangible/canPlayerReachThatFromThis.js, line 5
Inherited from: adventurejs.Tangible#canPlayerReachThatFromThis
Parameters:
-
object
Object
Returns:
Boolean
canSetVerbState(verb) → {Boolean}
Defined in: adventure/asset/canSetVerbState.js, line 5
Inherited from: adventurejs.Asset#canSetVerbState
Parameters:
-
verb
String
Returns:
Boolean
containsAnyAsset() → {Boolean}
Defined in: adventure/assets/tangible/containsAnyAsset.js, line 5
Inherited from: adventurejs.Tangible#containsAnyAsset
Returns:
Boolean
containsAnyAssetAt(aspect) → {Boolean}
Defined in: adventure/assets/tangible/containsAnyAssetAt.js, line 5
Inherited from: adventurejs.Tangible#containsAnyAssetAt
Parameters:
-
aspect
String
Returns:
Boolean
containsAnySubstance() → {Boolean}
Defined in: adventure/assets/tangible/containsAnySubstance.js, line 5
Inherited from: adventurejs.Tangible#containsAnySubstance
Returns:
Boolean
containsAnySubstanceAt(aspect) → {Boolean}
Defined in: adventure/assets/tangible/containsAnySubstanceAt.js, line 5
Inherited from: adventurejs.Tangible#containsAnySubstanceAt
Parameters:
-
aspect
String
Returns:
Boolean
containsAsset(id) → {String}
Defined in: adventure/assets/tangible/containsAsset.js, line 5
Inherited from: adventurejs.Tangible#containsAsset
Parameters:
-
id
String
Returns:
String
containsAssetAt(id, aspect) → {Boolean}
Defined in: adventure/assets/tangible/containsAssetAt.js, line 5
Inherited from: adventurejs.Tangible#containsAssetAt
Parameters:
-
id
String -
aspect
String
Returns:
Boolean
containsSubstance(id) → {String}
Defined in: adventure/assets/tangible/containsSubstance.js, line 5
Inherited from: adventurejs.Tangible#containsSubstance
Parameters:
-
id
String
Returns:
String
containsSubstanceAt(id, aspect) → {Boolean}
Defined in: adventure/assets/tangible/containsSubstanceAt.js, line 5
Inherited from: adventurejs.Tangible#containsSubstanceAt
Parameters:
-
id
String -
aspect
String
Returns:
Boolean
destroy()
Defined in: adventure/assets/Tangible.js, line 1134
Inherited from: adventurejs.Tangible#destroy
didDoVerbs(verbs) → {Boolean}
Defined in: adventure/asset/didDoVerbs.js, line 5
Inherited from: adventurejs.Asset#didDoVerbs
Parameters:
-
verbs
Array
Returns:
Boolean
didIoVerbs(verbs) → {Boolean}
Defined in: adventure/asset/didIoVerbs.js, line 5
Inherited from: adventurejs.Asset#didIoVerbs
Parameters:
-
verbs
Array
Returns:
Boolean
didVerb(verb, ov) → {Boolean}
Defined in: adventure/asset/didVerb.js, line 5
Inherited from: adventurejs.Asset#didVerb
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$did is an alias for authors.
Returns:
Boolean
didVerbCount(verb, ov) → {Int}
Defined in: adventure/asset/didVerbCount.js, line 5
Inherited from: adventurejs.Asset#didVerbCount
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$didCount is an alias for authors.
Returns:
Int
findNestedAssetsWithClass(instanceClass) → {Array}
Defined in: adventure/assets/tangible/findNestedAssetsWithClass.js, line 5
Inherited from: adventurejs.Tangible#findNestedAssetsWithClass
Parameters:
-
instanceClass
String
Returns:
Array
findNestedAssetsWithProperty(property) → {Array}
Defined in: adventure/assets/tangible/findNestedAssetsWithProperty.js, line 5
Inherited from: adventurejs.Tangible#findNestedAssetsWithProperty
Parameters:
-
property
String
Returns:
Array
findNestedIndirectObjects(verb, direct_object) → {Array}
Defined in: adventure/assets/tangible/findNestedIndirectObjects.js, line 5
Inherited from: adventurejs.Tangible#findNestedIndirectObjects
Parameters:
-
verb
String
The name of a verb. -
direct_object
Object | String
An asset or asset ID of a direct object that the player has tried to perform an indirect verb on.
Returns:
Array
An array of indirect objects, if found.
get(property, qualifier)
Defined in: adventure/assets/tangible/$get.js, line 5
Inherited from: adventurejs.Tangible#get
Parameters:
-
property
String -
qualifier
String
- all - list things anywhere in this
- behind - list things behind this
- in - list things in this
- on - list things on this
- under - list things under this
- attached - list things attached to this
getAllContents() → {Array}
Defined in: adventure/assets/tangible/getAllContents.js, line 5
Inherited from: adventurejs.Tangible#getAllContents
Returns:
Array
getAllNestedContents() → {Array}
Defined in: adventure/assets/tangible/getAllNestedContents.js, line 5
Inherited from: adventurejs.Tangible#getAllNestedContents
Returns:
Array
getAncestorId() → {String}
Defined in: adventure/assets/tangible/getAncestorId.js, line 5
Inherited from: adventurejs.Tangible#getAncestorId
Returns:
String
getAnySubstanceThisContains() → {String}
Defined in: adventure/assets/tangible/getAnySubstanceThisContains.js, line 5
Inherited from: adventurejs.Tangible#getAnySubstanceThisContains
Returns:
String
getAspectAt(aspect) → {Object|Null}
Defined in: adventure/assets/tangible/getAspectAt.js, line 5
Inherited from: adventurejs.Tangible#getAspectAt
Parameters:
-
aspect
string
The aspect to get.
Returns:
Object
|
Null
getClassInheritance() → {Array}
Defined in: adventure/Atom.js, line 150
Inherited from: adventurejs.Atom#getClassInheritance
Returns:
Array
getClosedAnscestors() → {Array}
Defined in: adventure/assets/tangible/getClosedAnscestors.js, line 5
Inherited from: adventurejs.Tangible#getClosedAnscestors
Returns:
Array
getContentsAt() → {Array}
Defined in: adventure/assets/tangible/getContentsAt.js, line 5
Inherited from: adventurejs.Tangible#getContentsAt
Returns:
Array
getCountOfListableContentsAt(where) → {int}
Defined in: adventure/assets/tangible/getCountOfListableContentsAt.js, line 5
Inherited from: adventurejs.Tangible#getCountOfListableContentsAt
Parameters:
-
where
String
Returns:
int
getDepth() → {Float}
Defined in: adventure/assets/tangible/getDepth.js, line 5
Inherited from: adventurejs.Tangible#getDepth
Returns:
Float
getHeight() → {Float}
Defined in: adventure/assets/tangible/getHeight.js, line 5
Inherited from: adventurejs.Tangible#getHeight
Returns:
Float
getListableContents() → {Array}
Defined in: adventure/assets/tangible/getListableContents.js, line 5
Inherited from: adventurejs.Tangible#getListableContents
Returns:
Array
getNestOrPlaceAsset() → {Boolean}
Defined in: adventure/assets/tangible/getNestOrPlaceAsset.js, line 5
Inherited from: adventurejs.Tangible#getNestOrPlaceAsset
Returns:
Boolean
getNestOrPlacePreposition() → {Boolean}
Defined in: adventure/assets/tangible/getNestOrPlacePreposition.js, line 5
Inherited from: adventurejs.Tangible#getNestOrPlacePreposition
Returns:
Boolean
getOpenOrClosed() → {Array}
Defined in: adventure/assets/tangible/getOpenOrClosed.js, line 5
Inherited from: adventurejs.Tangible#getOpenOrClosed
Returns:
Array
getPlaceAspect() → {Object|null}
Defined in: adventure/assets/tangible/getPlaceAspect.js, line 5
Inherited from: adventurejs.Tangible#getPlaceAspect
Returns:
Object
|
null
getPlaceAsset() → {Object|Boolean}
Defined in: adventure/assets/tangible/getPlaceAsset.js, line 5
Inherited from: adventurejs.Tangible#getPlaceAsset
Returns:
Object
|
Boolean
getPlaceAssetId() → {String}
Defined in: adventure/assets/tangible/getPlaceAssetId.js, line 5
Inherited from: adventurejs.Tangible#getPlaceAssetId
Returns:
String
getPlacePreposition() → {String}
Defined in: adventure/assets/tangible/getPlacePreposition.js, line 5
Inherited from: adventurejs.Tangible#getPlacePreposition
Returns:
String
getPrettyPlacePreposition() → {String}
Defined in: adventure/assets/tangible/getPrettyPlacePreposition.js, line 5
Inherited from: adventurejs.Tangible#getPrettyPlacePreposition
Returns:
String
getPrintableListOfContents(params) → {String}
Defined in: adventure/assets/tangible/getPrintableListOfContents.js, line 5
Inherited from: adventurejs.Tangible#getPrintableListOfContents
Parameters:
-
params
Object
Returns:
String
getRoomAsset() → {String}
Defined in: adventure/assets/tangible/getRoomAsset.js, line 5
Inherited from: adventurejs.Tangible#getRoomAsset
Returns:
String
getRoomId() → {String}
Defined in: adventure/assets/tangible/getRoomId.js, line 5
Inherited from: adventurejs.Tangible#getRoomId
Returns:
String
getRopesThatBlockTravel() → {Array}
Defined in: adventure/assets/tangible/getRopesThatBlockTravel.js, line 5
Inherited from: adventurejs.Tangible#getRopesThatBlockTravel
Returns:
Array
getSubstanceAt() → {String}
Defined in: adventure/assets/tangible/getSubstanceAt.js, line 5
Inherited from: adventurejs.Tangible#getSubstanceAt
Returns:
String
getThingThisIsTiedToPlayerBy() → {Object}
Defined in: adventure/assets/tangible/getThingThisIsTiedToPlayerBy.js, line 5
Inherited from: adventurejs.Tangible#getThingThisIsTiedToPlayerBy
Returns:
Object
getTiedThingsThatDragOnTravel() → {Array}
Defined in: adventure/assets/tangible/getTiedThingsThatDragOnTravel.js, line 5
Inherited from: adventurejs.Tangible#getTiedThingsThatDragOnTravel
Returns:
Array
getVerbConnectionCount(verb, to_ov) → {Int}
Defined in: adventure/asset/getVerbConnectionCount.js, line 5
Inherited from: adventurejs.Asset#getVerbConnectionCount
Parameters:
-
verb
String
The name of a verb. -
to_ov
String
Connection to direct or indirect objects of verb.
Returns:
Int
getVerbConnections(verb, to_ov) → {Array}
Defined in: adventure/asset/getVerbConnections.js, line 5
Inherited from: adventurejs.Asset#getVerbConnections
Parameters:
-
verb
String
The name of a verb. -
to_ov
String
Connection to direct or indirect objects of verb.
Returns:
Array
getVerbMaxConnections(verb, ov) → {Boolean}
Defined in: adventure/asset/getVerbMaxConnections.js, line 5
Inherited from: adventurejs.Asset#getVerbMaxConnections
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
getVerbParam(verb, param) → {*}
Defined in: adventure/asset/getVerbParam.js, line 5
Inherited from: adventurejs.Asset#getVerbParam
Parameters:
-
verb
String
The name of a verb. -
param
String
The name of a param in with_params.
Returns:
*
getVerbState()
Defined in: adventure/asset/getVerbState.js, line 5
Inherited from: adventurejs.Asset#getVerbState
getVessel() → {Object|Null}
Defined in: adventure/assets/tangible/getVessel.js, line 5
Inherited from: adventurejs.Tangible#getVessel
Returns:
Object
|
Null
getVesselAt(aspect) → {Object|Null}
Defined in: adventure/assets/tangible/getVesselAt.js, line 5
Inherited from: adventurejs.Tangible#getVesselAt
Parameters:
-
aspect
string
The aspect to check.
Returns:
Object
|
Null
getVesselPreposition() → {String}
Defined in: adventure/assets/tangible/getVesselPreposition.js, line 5
Inherited from: adventurejs.Tangible#getVesselPreposition
Returns:
String
getWidth() → {Float}
Defined in: adventure/assets/tangible/getWidth.js, line 5
Inherited from: adventurejs.Tangible#getWidth
Returns:
Float
getY() → {Float}
Defined in: adventure/assets/tangible/getY.js, line 5
Inherited from: adventurejs.Tangible#getY
Returns:
Float
getYBottom() → {Float}
Defined in: adventure/assets/tangible/getYBottom.js, line 5
Inherited from: adventurejs.Tangible#getYBottom
Returns:
Float
getYRange() → {Object}
Defined in: adventure/assets/tangible/getYRange.js, line 5
Inherited from: adventurejs.Tangible#getYRange
Returns:
Object
getYTop() → {Float}
Defined in: adventure/assets/tangible/getYTop.js, line 5
Inherited from: adventurejs.Tangible#getYTop
Returns:
Float
has()
Defined in: adventure/asset/$has.js, line 6
Inherited from: adventurejs.Asset#has
if( MyGame.$('crown').$has('jewel') ){ // do stuff }
hasAction(hook_name, asset1_name, asset2_name) → {Boolean}
Defined in: adventure/asset/hasAction.js, line 5
Inherited from: adventurejs.Asset#hasAction
Parameters:
-
hook_name
string -
asset1_name
string
We use asset.name here instead of asset.id to make life slightly easier for authors. Asset IDs are formed from asset names, but generally we don't expect authors to be aware of IDs. Hooks will only be defined by authors, so let them use asset.name as their identifier. We do however make an effort to see if an id has been passed instead of a name. -
asset2_name
string
Returns:
Boolean
hasAspectAt(aspect) → {Boolean}
Defined in: adventure/assets/tangible/hasAspectAt.js, line 5
Inherited from: adventurejs.Tangible#hasAspectAt
Parameters:
-
aspect
String
Returns:
Boolean
hasClass(prop) → {Boolean}
Defined in: adventure/Atom.js, line 130
Inherited from: adventurejs.Atom#hasClass
Parameters:
-
prop
String
Name of the class to test for.
Returns:
Boolean
hasContentsAtAspect(aspect) → {Boolean}
Defined in: adventure/assets/tangible/hasContentsAtAspect.js, line 5
Inherited from: adventurejs.Tangible#hasContentsAtAspect
Parameters:
-
aspect
String
Returns:
Boolean
hasDescription(identifier) → {String|Boolean}
Defined in: adventure/asset/hasDescription.js, line 5
Inherited from: adventurejs.Asset#hasDescription
Parameters:
-
identifier
String
Returns:
String
|
Boolean
hasDirectObjects(verb) → {Boolean}
Defined in: adventure/asset/hasDirectObjects.js, line 5
Inherited from: adventurejs.Asset#hasDirectObjects
Parameters:
-
verb
String
Returns:
Boolean
hasIndirectDescription(indirect_aspect, indirect_asset, direct_aspect) → {String|Boolean}
Defined in: adventure/asset/hasIndirectDescription.js, line 5
Inherited from: adventurejs.Asset#hasIndirectDescription
- Yes
Todos: delete
Parameters:
-
indirect_aspect
String -
indirect_asset
Object -
direct_aspect
String
Returns:
String
|
Boolean
hasIndirectObjects(verb) → {Boolean}
Defined in: adventure/asset/hasIndirectObjects.js, line 5
Inherited from: adventurejs.Asset#hasIndirectObjects
Parameters:
-
verb
String
Returns:
Boolean
hasListableContents() → {Boolean}
Defined in: adventure/assets/tangible/hasListableContents.js, line 5
Inherited from: adventurejs.Tangible#hasListableContents
Todos: transparent containers
Returns:
Boolean
hasPlace() → {Boolean}
Defined in: adventure/assets/tangible/hasPlace.js, line 5
Inherited from: adventurejs.Tangible#hasPlace
Returns:
Boolean
hasPropertyOnAspectAt() → {Boolean}
Defined in: adventure/assets/tangible/hasPropertyOnAspectAt.js, line 5
Inherited from: adventurejs.Tangible#hasPropertyOnAspectAt
- this will likely go away
Returns:
Boolean
hasRopesThatBlockTravel() → {Boolean}
Defined in: adventure/assets/tangible/hasRopesThatBlockTravel.js, line 5
Inherited from: adventurejs.Tangible#hasRopesThatBlockTravel
Returns:
Boolean
hasTiedThingsThatDragOnTravel() → {Boolean}
Defined in: adventure/assets/tangible/hasTiedThingsThatDragOnTravel.js, line 5
Inherited from: adventurejs.Tangible#hasTiedThingsThatDragOnTravel
Returns:
Boolean
hasVerbMaxConnections(verb, to_ov) → {Boolean}
Defined in: adventure/asset/hasVerbMaxConnections.js, line 5
Inherited from: adventurejs.Asset#hasVerbMaxConnections
Todos: dov/iov or both
Parameters:
-
verb
String
The name of a verb. -
to_ov
String
Connection to direct or indirect objects of verb.
Returns:
Boolean
hasVerbParam(verb, param) → {*}
Defined in: adventure/asset/hasVerbParam.js, line 5
Inherited from: adventurejs.Asset#hasVerbParam
Parameters:
-
verb
String
The name of a verb. -
param
String
The name of a param in with_params.
Returns:
*
hasVessel() → {Boolean}
Defined in: adventure/assets/tangible/hasVessel.js, line 5
Inherited from: adventurejs.Tangible#hasVessel
Returns:
Boolean
hasVesselAtAspect(aspect) → {Boolean}
Defined in: adventure/assets/tangible/hasVesselAtAspect.js, line 5
Inherited from: adventurejs.Tangible#hasVesselAtAspect
Parameters:
-
aspect
String
Returns:
Boolean
iDidVerb(verb, ov) → {Boolean}
Defined in: adventure/asset/iDidVerb.js, line 5
Inherited from: adventurejs.Asset#iDidVerb
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$iDidDo is an alias for authors.
Returns:
Boolean
iDidVerbCount(verb, ov) → {Int}
Defined in: adventure/asset/iDidVerbCount.js, line 5
Inherited from: adventurejs.Asset#iDidVerbCount
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$iDidCount is an alias for authors.
Returns:
Int
incrementDoVerbCount(verb, ov)
Defined in: adventure/asset/incrementDoVerbCount.js, line 5
Inherited from: adventurejs.Asset#incrementDoVerbCount
Parameters:
-
verb
String -
ov
String
"dov" or "iov" representing a direct or indirect object.
incrementTryVerbCount(verb, index)
Defined in: adventure/asset/incrementTryVerbCount.js, line 5
Inherited from: adventurejs.Asset#incrementTryVerbCount
Parameters:
-
verb
String -
index
Int
initialize(game) → {Boolean}
Defined in: adventure/assets/Tangible.js, line 1111
Inherited from: adventurejs.Tangible#initialize
Parameters:
-
game
Object
- link related objects
- register parts
Returns:
Boolean
isAttached(asset) → {boolean}
Defined in: adventure/assets/tangible/$isAttached.js, line 6
Inherited from: adventurejs.Tangible#isAttached
Parameters:
-
asset
Object | String
Can be string or object.
behind
aspect of another asset.
This is a one-to-one check that doesn't take nesting into consideration.
if( MyGame.$('trophy').$isAttached('plaque') ){ // do stuff }
Returns:
boolean
isBehind(asset) → {boolean}
Defined in: adventure/assets/tangible/$isBehind.js, line 6
Inherited from: adventurejs.Tangible#isBehind
Parameters:
-
asset
Object | String
Can be string or object.
behind
aspect of another asset.
This is a one-to-one check that doesn't take nesting into consideration.
if( MyGame.$('killer').$isBehind('curtain') ){ // do stuff }
Returns:
boolean
isConnectedToAnything(verb, to_ov) → {Boolean}
Defined in: adventure/asset/isConnectedToAnything.js, line 5
Inherited from: adventurejs.Asset#isConnectedToAnything
Parameters:
-
verb
String
The name of a verb. -
to_ov
String
Direct or indirect object of verb.
plugIn
or tie
. For example, if this asset
is a computer plugged into an outlet, this method would return true.
Returns:
Boolean
isConnectedToAsset(verb, asset, to_ov) → {Boolean}
Defined in: adventure/asset/isConnectedToAsset.js, line 5
Inherited from: adventurejs.Asset#isConnectedToAsset
Parameters:
-
verb
String
The name of the verb to test. -
asset
Object | String
A game asset or asset id to test. -
to_ov
String
Connection to direct or indirect objects of verb.
Returns:
Boolean
isConnectedToNothing(verb, ov) → {Boolean}
Defined in: adventure/asset/isConnectedToNothing.js, line 5
Inherited from: adventurejs.Asset#isConnectedToNothing
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
asset.is.connected_by.plugIn.to_iov
to represent the computer's plugged in state.
Returns:
Boolean
isDOV(verb) → {Boolean}
Defined in: adventure/asset/isDOV.js, line 5
Inherited from: adventurejs.Asset#isDOV
Parameters:
-
verb
String
Returns:
Boolean
isIn(asset) → {boolean}
Defined in: adventure/assets/tangible/$isIn.js, line 6
Inherited from: adventurejs.Tangible#isIn
Parameters:
-
asset
Object | String
Can be string or object.
in
aspect of another asset.
This is a one-to-one check that doesn't take nesting into consideration.
if( MyGame.$('rabbit').$isIn('hat') ){ // do stuff }
Returns:
boolean
isIOV(verb) → {Boolean}
Defined in: adventure/asset/isIOV.js, line 5
Inherited from: adventurejs.Asset#isIOV
Parameters:
-
verb
String
Returns:
Boolean
isOn(asset) → {boolean}
Defined in: adventure/assets/tangible/$isOn.js, line 6
Inherited from: adventurejs.Tangible#isOn
Parameters:
-
asset
Object | String
Can be string or object.
on
aspect of another asset.
This is a one-to-one check that doesn't take nesting into consideration.
if( MyGame.$('fishbowl').$isOn('credenza') ){ // do stuff }
Returns:
boolean
isOV(verb) → {Boolean}
Defined in: adventure/asset/isOV.js, line 5
Inherited from: adventurejs.Asset#isOV
Parameters:
-
verb
String
Returns:
Boolean
isPlacedAtAspect() → {Boolean}
Defined in: adventure/assets/tangible/isPlacedAtAspect.js, line 5
Inherited from: adventurejs.Tangible#isPlacedAtAspect
Returns:
Boolean
isPlacedAtAspectAndAsset(aspect, asset) → {Boolean}
Defined in: adventure/assets/tangible/isPlacedAtAspectAndAsset.js, line 5
Inherited from: adventurejs.Tangible#isPlacedAtAspectAndAsset
Parameters:
-
aspect
String -
asset
String
Returns:
Boolean
isUnder(asset) → {boolean}
Defined in: adventure/assets/tangible/$isUnder.js, line 6
Inherited from: adventurejs.Tangible#isUnder
Parameters:
-
asset
Object | String
Can be string or object.
under
aspect of another asset.
This is a one-to-one check that doesn't take nesting into consideration.
if( MyGame.$('monster').$isUnder('bed') ){ // do stuff }
Returns:
boolean
isVerbState(verb) → {Boolean}
Defined in: adventure/asset/isVerbState.js, line 5
Inherited from: adventurejs.Asset#isVerbState
Parameters:
-
verb
String
Returns:
Boolean
isWithin(asset) → {boolean}
Defined in: adventure/assets/tangible/$isWithin.js, line 6
Inherited from: adventurejs.Tangible#isWithin
Parameters:
-
asset
Object | String
Can be string or object.
if( MyGame.$('jewel').$isWithin('crown') ){ // do stuff }
Returns:
boolean
isWithinYRange(asset) → {Boolean}
Defined in: adventure/assets/tangible/isWithinYRange.js, line 5
Inherited from: adventurejs.Tangible#isWithinYRange
Parameters:
-
asset
Object
Returns:
Boolean
iTriedVerb(verb, ov) → {Boolean}
Defined in: adventure/asset/iTriedVerb.js, line 5
Inherited from: adventurejs.Asset#iTriedVerb
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$iTried is an alias for authors.
Returns:
Boolean
iTriedVerbCount(verb, ov) → {Boolean}
Defined in: adventure/asset/iTriedVerbCount.js, line 5
Inherited from: adventurejs.Asset#iTriedVerbCount
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$iTryCount is an alias for authors.
Returns:
Boolean
linkRegisteredParts()
Defined in: adventure/assets/tangible/linkRegisteredParts.js, line 5
Inherited from: adventurejs.Tangible#linkRegisteredParts
moveFrom(asset) → {Boolean}
Defined in: adventure/assets/tangible/$moveFrom.js, line 5
Inherited from: adventurejs.Tangible#moveFrom
Parameters:
-
asset
Object
Returns:
Boolean
moveTo(aspect, asset)
Defined in: adventure/assets/tangible/moveTo.js, line 5
Inherited from: adventurejs.Tangible#moveTo
Parameters:
-
aspect
String -
asset
Object
onAddSubstanceToThis(asset)
Defined in: adventure/assets/tangible/onAddSubstanceToThis.js, line 5
Inherited from: adventurejs.Tangible#onAddSubstanceToThis
Parameters:
-
asset
Object
onChangeGravity()
Defined in: adventure/assets/tangible/onChangeGravity.js, line 5
Inherited from: adventurejs.Tangible#onChangeGravity
onChangeMoisture(asset)
Defined in: adventure/assets/tangible/onChangeMoisture.js, line 5
Inherited from: adventurejs.Tangible#onChangeMoisture
Todos: This should probably take a moisture value rather than an asset.
Parameters:
-
asset
Object
onChangeTemperature()
Defined in: adventure/assets/tangible/onChangeTemperature.js, line 5
Inherited from: adventurejs.Tangible#onChangeTemperature
onMoistenThisWithThat(asset)
Defined in: adventure/assets/tangible/onMoistenThisWithThat.js, line 5
Inherited from: adventurejs.Tangible#onMoistenThisWithThat
Parameters:
-
asset
Object
onMoveThatToThis(asset, where) → {Boolean}
Defined in: adventure/assets/tangible/onMoveThatToThis.js, line 5
Inherited from: adventurejs.Tangible#onMoveThatToThis
Parameters:
-
asset
Object -
where
String
Returns:
Boolean
onNestThatToThis(player) → {Boolean}
Defined in: adventure/assets/tangible/onNestThatToThis.js, line 5
Inherited from: adventurejs.Tangible#onNestThatToThis
Parameters:
-
player
Object
Returns:
Boolean
onRemoveThatFromThis(asset) → {Boolean}
Defined in: adventure/assets/tangible/onRemoveThatFromThis.js, line 5
Inherited from: adventurejs.Tangible#onRemoveThatFromThis
Parameters:
-
asset
Object
Returns:
Boolean
onSubtractSubstanceFromThis(asset)
Defined in: adventure/assets/tangible/onSubtractSubstanceFromThis.js, line 5
Inherited from: adventurejs.Tangible#onSubtractSubstanceFromThis
Parameters:
-
asset
Object
onTieThisToThat(asset) → {Boolean}
Defined in: adventure/assets/tangible/onTieThisToThat.js, line 5
Inherited from: adventurejs.Tangible#onTieThisToThat
Parameters:
-
asset
Object
Returns:
Boolean
onUnnestThatFromThis(player) → {Boolean}
Defined in: adventure/assets/tangible/onUnnestThatFromThis.js, line 5
Inherited from: adventurejs.Tangible#onUnnestThatFromThis
Parameters:
-
player
Object
Returns:
Boolean
onUntieThisFromThat(asset) → {Boolean}
Defined in: adventure/assets/tangible/onUntieThisFromThat.js, line 5
Inherited from: adventurejs.Tangible#onUntieThisFromThat
Parameters:
-
asset
Object
Returns:
Boolean
placePreventsNesting(player) → {Boolean}
Defined in: adventure/assets/tangible/placePreventsNesting.js, line 5
Inherited from: adventurejs.Tangible#placePreventsNesting
Parameters:
-
player
Object
Returns:
Boolean
put(preposition, indirect_object)
Defined in: adventure/assets/tangible/$put.js, line 8
Inherited from: adventurejs.Tangible#put
Parameters:
-
preposition
String -
indirect_object
Object | String
asset object or name/id
redirectVerb(oldVerb, newVerb)
Defined in: adventure/asset/redirectVerb.js, line 6
Inherited from: adventurejs.Asset#redirectVerb
Parameters:
-
oldVerb
String -
newVerb
String
registerParts()
Defined in: adventure/assets/tangible/registerParts.js, line 5
Inherited from: adventurejs.Tangible#registerParts
removeAssetAt() → {Array}
Defined in: adventure/assets/tangible/removeAssetAt.js, line 5
Inherited from: adventurejs.Tangible#removeAssetAt
Returns:
Array
removeThatFromThis(asset)
Defined in: adventure/assets/tangible/removeThatFromThis.js, line 5
Inherited from: adventurejs.Tangible#removeThatFromThis
Parameters:
-
asset
Object
set(props) → {Object}
Defined in: adventure/Atom.js, line 118
Inherited from: adventurejs.Atom#set
Parameters:
-
props
Object
A generic object containing properties to copy to the Object instance.
Returns:
Object
Returns the instance the method is called on (useful for chaining calls.)
setAllAspectsContentsKnown()
Defined in: adventure/assets/tangible/setAllAspectsContentsKnown.js, line 5
Inherited from: adventurejs.Tangible#setAllAspectsContentsKnown
setAllAspectsContentsSeen()
Defined in: adventure/assets/tangible/setAllAspectsContentsSeen.js, line 5
Inherited from: adventurejs.Tangible#setAllAspectsContentsSeen
setAspectAt(aspect) → {Array}
Defined in: adventure/assets/tangible/setAspectAt.js, line 5
Inherited from: adventurejs.Tangible#setAspectAt
Parameters:
-
aspect
string
The aspect to add.
Returns:
Array
setAspectContentsKnown()
Defined in: adventure/assets/tangible/setAspectContentsKnown.js, line 5
Inherited from: adventurejs.Tangible#setAspectContentsKnown
setAspectContentsSeen()
Defined in: adventure/assets/tangible/setAspectContentsSeen.js, line 5
Inherited from: adventurejs.Tangible#setAspectContentsSeen
setAttachmentsKnown()
Defined in: adventure/assets/tangible/setAttachmentsKnown.js, line 5
Inherited from: adventurejs.Tangible#setAttachmentsKnown
setDOV(verb, params)
Defined in: adventure/asset/setDOV.js, line 6
Inherited from: adventurejs.Asset#setDOV
Parameters:
-
verb
String -
params
Object
setVerbSubscription
with direct object specified.
setDOVs(verb, params)
Defined in: adventure/asset/setDOVs.js, line 6
Inherited from: adventurejs.Asset#setDOVs
Parameters:
-
verb
String -
params
Object
setVerbSubscription
with direct object specified.
setIOV(verb, params)
Defined in: adventure/asset/setIOV.js, line 6
Inherited from: adventurejs.Asset#setIOV
Parameters:
-
verb
String -
params
Object
setVerbSubscription
with indirect object specified.
setIOVs(verb, params)
Defined in: adventure/asset/setIOVs.js, line 6
Inherited from: adventurejs.Asset#setIOVs
Parameters:
-
verb
String -
params
Object
setVerbSubscription
with indirect object specified.
setIs(bool)
Defined in: adventure/assets/tangible/setIs.js, line 6
Inherited from: adventurejs.Tangible#setIs
Parameters:
-
bool
Boolean
setLinkedState(bool)
Defined in: adventure/asset/setLinkedState.js, line 6
Inherited from: adventurejs.Asset#setLinkedState
Parameters:
-
bool
Boolean
setObjectOfVerbs(object_of, verb)
Defined in: adventure/asset/setObjectOfVerbs.js, line 6
Inherited from: adventurejs.Asset#setObjectOfVerbs
Parameters:
-
object_of
String -
verb
String
setVerbSubscription
.
setPlace(aspect, asset_id) → {Object}
Defined in: adventure/assets/tangible/setPlace.js, line 5
Inherited from: adventurejs.Tangible#setPlace
Parameters:
-
aspect
String -
asset_id
String
Returns:
Object
setPosition(params) → {Object}
Defined in: adventure/assets/tangible/setPosition.js, line 5
Inherited from: adventurejs.Tangible#setPosition
Parameters:
-
params
Object
Returns:
Object
setVerbState()
Defined in: adventure/asset/setVerbState.js, line 5
Inherited from: adventurejs.Asset#setVerbState
setVerbSubscription(object_of, verb, params)
Defined in: adventure/asset/setVerbSubscription.js, line 5
Inherited from: adventurejs.Asset#setVerbSubscription
Todos: phase out earlier version
Parameters:
-
object_of
String -
verb
String | Object
An early version takes a string, with separate params object. A later version takes an object that includes the verb name as an object key and params as value. -
params
Object
An optional param that works with the earlier version.
setVerbSubscriptionsWithAssets(description) → {String}
Defined in: adventure/asset/setVerbSubscriptionsWithAssets.js, line 5
Inherited from: adventurejs.Asset#setVerbSubscriptionsWithAssets
Parameters:
-
description
String
Returns:
String
setVerbWithAsset(verb, asset, ov) → {Boolean}
Defined in: adventure/asset/setVerbWithAsset.js, line 5
Inherited from: adventurejs.Asset#setVerbWithAsset
Parameters:
-
verb
String
The name of a verb. -
asset
Object -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
setVerbWithClass(verb, klass, ov) → {Boolean}
Defined in: adventure/asset/setVerbWithClass.js, line 5
Inherited from: adventurejs.Asset#setVerbWithClass
Parameters:
-
verb
String
The name of a verb. -
klass
String -
ov
String
Direct or indirect object of verb.
Returns:
Boolean
setVesselAt(aspect) → {Array}
Defined in: adventure/assets/tangible/setVesselAt.js, line 5
Inherited from: adventurejs.Tangible#setVesselAt
Parameters:
-
aspect
string
The aspect to add.
Returns:
Array
setX(value) → {Float}
Defined in: adventure/assets/tangible/setX.js, line 5
Inherited from: adventurejs.Tangible#setX
Parameters:
-
value
Float
Returns:
Float
setY(value) → {Float}
Defined in: adventure/assets/tangible/setY.js, line 5
Inherited from: adventurejs.Tangible#setY
Parameters:
-
value
Float
Returns:
Float
setZ(value) → {Float}
Defined in: adventure/assets/tangible/setZ.js, line 5
Inherited from: adventurejs.Tangible#setZ
Parameters:
-
value
Float
Returns:
Float
toggleState(verb) → {Boolean}
Defined in: adventure/asset/toggleState.js, line 5
Inherited from: adventurejs.Asset#toggleState
Parameters:
-
verb
String
Returns:
Boolean
triedVerb(verb, ov) → {Boolean}
Defined in: adventure/asset/triedVerb.js, line 5
Inherited from: adventurejs.Asset#triedVerb
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$tried is an alias for authors.
Returns:
Boolean
triedVerbCount(verb, ov) → {Boolean}
Defined in: adventure/asset/triedVerbCount.js, line 5
Inherited from: adventurejs.Asset#triedVerbCount
Parameters:
-
verb
String
The name of a verb. -
ov
String
Direct or indirect object of verb.
$triedCount is an alias for authors.
Returns:
Boolean
undestroy()
Defined in: adventure/asset/undestroy.js, line 6
Inherited from: adventurejs.Asset#undestroy
unfasten() → {string}
Defined in: adventure/assets/tangible/unfasten.js, line 6
Inherited from: adventurejs.Tangible#unfasten
Returns:
string
unredirectVerb(oldVerb)
Defined in: adventure/asset/unredirectVerb.js, line 6
Inherited from: adventurejs.Asset#unredirectVerb
Parameters:
-
oldVerb
String
unsetDOV(verb)
Defined in: adventure/asset/unsetDOV.js, line 6
Inherited from: adventurejs.Asset#unsetDOV
Parameters:
-
verb
String
unsetVerbSubscription
.
unsetDOVs(verbs)
Defined in: adventure/asset/unsetDOVs.js, line 6
Inherited from: adventurejs.Asset#unsetDOVs
Parameters:
-
verbs
Array
unsetVerbSubscription
.
unsetIOV(verb)
Defined in: adventure/asset/unsetIOV.js, line 6
Inherited from: adventurejs.Asset#unsetIOV
Parameters:
-
verb
String
unsetVerbSubscription
.
unsetIOVs(verbs)
Defined in: adventure/asset/unsetIOVs.js, line 6
Inherited from: adventurejs.Asset#unsetIOVs
Parameters:
-
verbs
Array
unsetVerbSubscription
.
unsetVerbSubscription(object_of, verb)
Defined in: adventure/asset/unsetVerbSubscription.js, line 5
Inherited from: adventurejs.Asset#unsetVerbSubscription
Parameters:
-
object_of
String -
verb
String
validate(game) → {Boolean}
Defined in: adventure/assets/Tangible.js, line 1046
Inherited from: adventurejs.Tangible#validate
Parameters:
-
game
Object
- check for implied dependencies and make them explicit
- check for proper asset location
- set parent associations
Returns:
Boolean
validateVerbConnections()
Defined in: adventure/asset/validateVerbConnections.js, line 5
Inherited from: adventurejs.Asset#validateVerbConnections
dov[verb]
and some verbs can make connections between assets
that they act upon. Connections are stored in
asset.is.connected_by.verbname.to_iov["array of asset ids"]
.
Authors can preset connections in their game file,
so we validate any preset connections here.
Properties |
absorption_quantity :Boolean
Defined in: adventure/assets/Tangible.js, line 346
Inherited from: adventurejs.Tangible#absorption_quantity
Default value: 0
adjectives :Getter/Setter
Defined in: adventure/Asset.js, line 328
Inherited from: adventurejs.Asset#adjectives
aperture :String
Defined in: adventure/assets/tangibles/Exit.js, line 297
Inherited from: adventurejs.Tangible#aperture
Default value: ""
append_written_strings_to_description :Boolean
Defined in: adventure/assets/Tangible.js, line 440
Inherited from: adventurejs.Tangible#append_written_strings_to_description
Default value: false
article_name :Getter
Defined in: adventure/Asset.js, line 410
Inherited from: adventurejs.Asset#article_name
articlename :Getter
Defined in: adventure/Asset.js, line 424
Inherited from: adventurejs.Asset#articlename
Articlename :Getter
Defined in: adventure/Asset.js, line 491
Inherited from: adventurejs.Asset#Articlename
articlename_is :Getter
Defined in: adventure/Asset.js, line 451
Inherited from: adventurejs.Asset#articlename_is
Articlename_is :Getter
Defined in: adventure/Asset.js, line 500
Inherited from: adventurejs.Asset#Articlename_is
articlename_isnt :Getter
Defined in: adventure/Asset.js, line 461
Inherited from: adventurejs.Asset#articlename_isnt
Articlename_isnt :Getter
Defined in: adventure/Asset.js, line 509
Inherited from: adventurejs.Asset#Articlename_isnt
articlename_was :Getter
Defined in: adventure/Asset.js, line 471
Inherited from: adventurejs.Asset#articlename_was
Articlename_was :Getter
Defined in: adventure/Asset.js, line 518
Inherited from: adventurejs.Asset#Articlename_was
articlename_wasnt :Getter
Defined in: adventure/Asset.js, line 481
Inherited from: adventurejs.Asset#articlename_wasnt
Articlename_wasnt :Getter
Defined in: adventure/Asset.js, line 527
Inherited from: adventurejs.Asset#Articlename_wasnt
aspects :Object
Defined in: adventure/assets/Tangible.js, line 80
Inherited from: adventurejs.Tangible#aspects
Default value: {}
buoyancy :float
Defined in: adventure/assets/Tangible.js, line 338
Inherited from: adventurejs.Tangible#buoyancy
Default value: 0
Todos: Implement.
can :Object
Defined in: adventure/Asset.js, line 50
Inherited from: adventurejs.Asset#can
can.be_swung_at :Boolean
Defined in: adventure/assets/Tangible.js, line 415
Inherited from: adventurejs.Tangible#can.be_swung_at
Default value: true
Nested property of Can
collection :Getter/Setter
Defined in: adventure/Asset.js, line 192
Inherited from: adventurejs.Asset#collection
control_target_id :String
Defined in: adventure/assets/tangibles/things/GraduatedController.js, line 77
Inherited from: adventurejs.Tangible#control_target_id
Default value: ""
default_aspect :String
Defined in: adventure/assets/Tangible.js, line 112
Inherited from: adventurejs.Tangible#default_aspect
Default value: "on"
definite_article :String
Defined in: adventure/Asset.js, line 223
Inherited from: adventurejs.Asset#definite_article
Default value: 'the'
definite_name :Getter
Defined in: adventure/Asset.js, line 369
Inherited from: adventurejs.Asset#definite_name
description :*
Defined in: adventure/Asset.js, line 556
Inherited from: adventurejs.Asset#description
descriptions :Object
Defined in: adventure/Asset.js, line 168
Inherited from: adventurejs.Asset#descriptions
description
is required, all others
are optional. Most of these apply only to Tangible Asset.
descriptions.description
-descriptions.brief
- used for room descriptions if player has typed "brief"descriptions.verbose
- used for room descriptions if player has typed "verbose"descriptions.listen
- used if player types "listen" or "listen to thing"descriptions.in
- used if player types "look in thing"descriptions.through
- used if player types "look through thing"descriptions.smell
- used if player types "smell thing"descriptions.taste
- used if player types "taste thing"descriptions.touch
- used if player types "touch thing"descriptions.careful
- used if player types "carefully examine thing"
did :Object
Defined in: adventure/Asset.js, line 338
Inherited from: adventurejs.Asset#did
dimensions :Object
Defined in: adventure/assets/Tangible.js, line 558
Inherited from: adventurejs.Tangible#dimensions
Default value: {}
direction :String
Defined in: adventure/assets/tangibles/things/Aperture.js, line 80
Inherited from: adventurejs.Tangible#direction
Default value: ""
Todos: Use lookup table for this? In a GUI this would be a pull-down menu.
dont_use_articles :Boolean
Defined in: adventure/Asset.js, line 250
Inherited from: adventurejs.Asset#dont_use_articles
Default value: false
dov :Boolean
Defined in: adventure/Asset.js, line 72
Inherited from: adventurejs.Asset#dov
Default value: {}
emits :Boolean
Defined in: adventure/assets/Tangible.js, line 506
Inherited from: adventurejs.Tangible#emits
Default value: false
Todos: Write logic for this.
exclude_from_lookup :Boolean
Defined in: adventure/Asset.js, line 142
Inherited from: adventurejs.Asset#exclude_from_lookup
Default value: false
exit :String
Defined in: adventure/assets/tangibles/things/Aperture.js, line 89
Inherited from: adventurejs.Tangible#exit
Default value: ""
game :Getter
Defined in: adventure/Atom.js, line 109
Inherited from: adventurejs.Atom#game
this.game
.
image :String
Defined in: adventure/Asset.js, line 352
Inherited from: adventurejs.Asset#image
indefinite_article :String
Defined in: adventure/Asset.js, line 231
Inherited from: adventurejs.Asset#indefinite_article
Default value: 'a'
indefinite_name :Getter
Defined in: adventure/Asset.js, line 396
Inherited from: adventurejs.Asset#indefinite_name
iov :Boolean
Defined in: adventure/Asset.js, line 90
Inherited from: adventurejs.Asset#iov
Default value: {}
is :Object
Defined in: adventure/Asset.js, line 37
Inherited from: adventurejs.Asset#is
asset.is.state
.
Note that there is also an asset.$is() method which
is related to this, but is a distinct function.
is.abstract :Boolean
Defined in: adventure/Asset_Is.js, line 90
Inherited from: adventurejs.Asset#is.abstract
Default value: false
Nested property of Is
is.buttoned :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 135
Inherited from: adventurejs.Tangible#is.buttoned
Default value: false
Nested property of Is
is.closed :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 157
Inherited from: adventurejs.Tangible#is.closed
Default value: false
Nested property of Is
is.cold_source :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 218
Inherited from: adventurejs.Tangible#is.cold_source
Default value: false
Nested property of Is
is.collection :Boolean
Defined in: adventure/Asset_Is.js, line 50
Inherited from: adventurejs.Asset#is.collection
Default value: true
Nested property of Is
is.connected_by :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 232
Inherited from: adventurejs.Tangible#is.connected_by
Default value: {}
Nested property of Is
is.deep_nest :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 188
Inherited from: adventurejs.Tangible#is.deep_nest
Default value: false
Nested property of Is
is.destroyed :Boolean
Defined in: adventure/Asset_Is.js, line 35
Inherited from: adventurejs.Asset#is.destroyed
Default value: false
Nested property of Is
is.distant :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 97
Inherited from: adventurejs.Tangible#is.distant
Default value: false
Nested property of Is
is.extant :Boolean
Defined in: adventure/Asset_Is.js, line 43
Inherited from: adventurejs.Asset#is.extant
Default value: true
Nested property of Is
is.false_nest :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 197
Inherited from: adventurejs.Tangible#is.false_nest
Default value: false
Nested property of Is
is.fixed :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 142
Inherited from: adventurejs.Tangible#is.fixed
Default value: false
Nested property of Is
is.global :Boolean
Defined in: adventure/Asset_Is.js, line 81
Inherited from: adventurejs.Asset#is.global
Default value: false
Nested property of Is
is.heat_source :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 211
Inherited from: adventurejs.Tangible#is.heat_source
Default value: false
Nested property of Is
is.hollow :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 67
Inherited from: adventurejs.Tangible#is.hollow
Default value: false
Nested property of Is
is.initialized :Boolean
Defined in: adventure/Asset_Is.js, line 64
Inherited from: adventurejs.Asset#is.initialized
Default value: false
Nested property of Is
is.known :Boolean
Defined in: adventure/Asset_Is.js, line 26
Inherited from: adventurejs.Asset#is.known
Default value: false
Nested property of Is
Todos: In games with multiple characters, any character the player takes will share this knowledge. May want an option to set this per player character.
is.light_source :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 204
Inherited from: adventurejs.Tangible#is.light_source
Default value: false
Nested property of Is
is.listed_in_parent :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 90
Inherited from: adventurejs.Tangible#is.listed_in_parent
Default value: true
Nested property of Is
is.listed_in_room :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 74
Inherited from: adventurejs.Tangible#is.listed_in_room
Default value: true
Nested property of Is
is.locked :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 150
Inherited from: adventurejs.Tangible#is.locked
Default value: false
Nested property of Is
is.nameless :Boolean
Defined in: adventure/Asset_Is.js, line 71
Inherited from: adventurejs.Asset#is.nameless
Default value: false
Nested property of Is
is.on :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 225
Inherited from: adventurejs.Tangible#is.on
Default value: false
Nested property of Is
is.plugged :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 28
Inherited from: adventurejs.Asset#is.plugged
Default value: false
Nested property of Is
is.pluggedIn :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 35
Inherited from: adventurejs.Asset#is.pluggedIn
Default value: false
Nested property of Is
is.plural :Boolean
Defined in: adventure/Asset_Is.js, line 107
Inherited from: adventurejs.Asset#is.plural
Default value: false
Nested property of Is
is.reservoir :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 249
Inherited from: adventurejs.Tangible#is.reservoir
Default value: false
Nested property of Is
is.screwed :Boolean|Int
Defined in: adventure/assets/Tangible_Is.js, line 121
Inherited from: adventurejs.Tangible#is.screwed
Default value: false
Nested property of Is
is.sealed :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 164
Inherited from: adventurejs.Tangible#is.sealed
Default value: false
Nested property of Is
is.singleton :Boolean
Defined in: adventure/Asset_Is.js, line 97
Inherited from: adventurejs.Asset#is.singleton
Default value: false
Nested property of Is
Todos: Have only applied this to several special global assets, and have not implemented any code around it. Is it still useful?
is.supported :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 57
Inherited from: adventurejs.Tangible#is.supported
Default value: false
Nested property of Is
is.typing_target :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 50
Inherited from: adventurejs.Tangible#is.typing_target
Default value: false
Nested property of Is
is.unleavable :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 171
Inherited from: adventurejs.Tangible#is.unleavable
Default value: false
Nested property of Is
is.unlisted_but_list_children :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 81
Inherited from: adventurejs.Tangible#is.unlisted_but_list_children
Default value: false
Nested property of Is
is.validated :Boolean
Defined in: adventure/Asset_Is.js, line 57
Inherited from: adventurejs.Asset#is.validated
Default value: false
Nested property of Is
is.viewport :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 180
Inherited from: adventurejs.Tangible#is.viewport
Default value: false
Nested property of Is
is.watertight :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 105
Inherited from: adventurejs.Tangible#is.watertight
Default value: false
Nested property of Is
Todos: Write logic for this. Is this the same as airtight?
is.worn :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 114
Inherited from: adventurejs.Tangible#is.worn
Default value: false
Nested property of Is
is.zipped :Boolean
Defined in: adventure/assets/Tangible_Is.js, line 128
Inherited from: adventurejs.Tangible#is.zipped
Default value: false
Nested property of Is
list_group :int
Defined in: adventure/assets/Tangible.js, line 666
Inherited from: adventurejs.Tangible#list_group
Default value: 0
Todos: Implement this or remove it.
location_required :Boolean
Defined in: adventure/assets/Tangible.js, line 532
Inherited from: adventurejs.Tangible#location_required
Default value: false
location_unneccessary :Boolean
Defined in: adventure/assets/Tangible.js, line 541
Inherited from: adventurejs.Tangible#location_unneccessary
Default value: false
min_light_required_to_see :float
Defined in: adventure/assets/Tangible.js, line 549
Inherited from: adventurejs.Tangible#min_light_required_to_see
Default value: 0.5
Todos: Write logic for this in selectVisible.js
must :Object
Defined in: adventure/Asset.js, line 59
Inherited from: adventurejs.Asset#must
must.hold_to_read :Boolean
Defined in: adventure/assets/Tangible_Must.js, line 54
Inherited from: adventurejs.Tangible#must.hold_to_read
Default value: false
Nested property of Must
must.hold_to_see_through :Boolean
Defined in: adventure/assets/Tangible_Must.js, line 33
Inherited from: adventurejs.Tangible#must.hold_to_see_through
Default value: false
Nested property of Must
must.hold_to_see_with :Boolean
Defined in: adventure/assets/Tangible_Must.js, line 26
Inherited from: adventurejs.Tangible#must.hold_to_see_with
Default value: false
Nested property of Must
must.let_go_after_swing :Boolean
Defined in: adventure/assets/Tangible_Must.js, line 61
Inherited from: adventurejs.Tangible#must.let_go_after_swing
Default value: false
Nested property of Must
must.wear_to_see_through :Boolean
Defined in: adventure/assets/Tangible_Must.js, line 47
Inherited from: adventurejs.Tangible#must.wear_to_see_through
Default value: false
Nested property of Must
must.wear_to_see_with :Boolean
Defined in: adventure/assets/Tangible_Must.js, line 40
Inherited from: adventurejs.Tangible#must.wear_to_see_with
Default value: false
Nested property of Must
Name :String
Defined in: adventure/Atom.js, line 96
Inherited from: adventurejs.Atom#Name
name_is_proper :Boolean
Defined in: adventure/Asset.js, line 207
Inherited from: adventurejs.Asset#name_is_proper
Default value: false
noun :String
Defined in: adventure/Asset.js, line 260
Inherited from: adventurejs.Asset#noun
on_tie_to_drag_behind_rope :Boolean
Defined in: adventure/assets/Tangible.js, line 465
Inherited from: adventurejs.Tangible#on_tie_to_drag_behind_rope
Default value: false
on_tie_to_this_take_this :Boolean
Defined in: adventure/assets/Tangible.js, line 456
Inherited from: adventurejs.Tangible#on_tie_to_this_take_this
Default value: false
parts :Array
Defined in: adventure/assets/Tangible.js, line 762
Inherited from: adventurejs.Tangible#parts
Default value: []
MyGame.createAsset({
class: "Sink",
name: "sink",
place: { in: "Bathroom" },
descriptions:{
look: function()
{
return "A pedestal sink with porcelain handles and
a stainless steel faucet. Its drain appears to be
$( sink drain is| open or| closed ). ";
}
},
parts: [
// each of these is a name of another Asset
"hot water handle",
"cold water handle",
"faucet",
"drain",
"plug"
],
});
place :Object
Defined in: adventure/assets/Tangible.js, line 890
Inherited from: adventurejs.Tangible#place
player_can_exit :Boolean
Defined in: adventure/assets/Tangible.js, line 299
Inherited from: adventurejs.Tangible#player_can_exit
Default value: false
plural :String
Defined in: adventure/Asset.js, line 299
Inherited from: adventurejs.Asset#plural
position :Object
Defined in: adventure/assets/Tangible.js, line 633
Inherited from: adventurejs.Tangible#position
Default value: {x:0,y:0,z:0}
- managing reachability of objects that are on top of other things
- managing reachability of objects in the room while player is climbing or standing atop a thing
- dividing a room up into reachable/unreachable spaces
- managing player depth in an underwater location
- managing player position while flying/floating/levitating
MyGame.createAsset({
class: "Stalactite",
name: "stalactite",
place: { on: "Colossal Cave" },
descriptions: {look: "It clings tight to the ceiling. ",},
height: -2,
position: { x:0, y:5, z:0 },
});
Also see related height.
possessive :String
Defined in: adventure/Asset.js, line 277
Inherited from: adventurejs.Asset#possessive
posture_position :Boolean
Defined in: adventure/assets/Tangible.js, line 313
Inherited from: adventurejs.Tangible#posture_position
Default value: "default"
this.game.dictionary.getStringLookup( type, value )
.
Can be referenced in custom code through
MyGame.dictionary.getStringLookup( type, value )
.
print_bold :Boolean
Defined in: adventure/Asset.js, line 112
Inherited from: adventurejs.Asset#print_bold
Default value: false
print_class :String
Defined in: adventure/Asset.js, line 134
Inherited from: adventurejs.Asset#print_class
Default value: ""
print_italic :Boolean
Defined in: adventure/Asset.js, line 119
Inherited from: adventurejs.Asset#print_italic
Default value: false
print_open_or_closed :Boolean
Defined in: adventure/assets/Tangible.js, line 878
Inherited from: adventurejs.Tangible#print_open_or_closed
Default value: false
print_style :String
Defined in: adventure/Asset.js, line 126
Inherited from: adventurejs.Asset#print_style
Default value: ""
pronoun :String
Defined in: adventure/Asset.js, line 269
Inherited from: adventurejs.Asset#pronoun
propername :String
Defined in: adventure/Asset.js, line 214
Inherited from: adventurejs.Asset#propername
proxy :Getter
Defined in: adventure/Asset.js, line 546
Inherited from: adventurejs.Asset#proxy
quirks :Object
Defined in: adventure/Asset.js, line 101
Inherited from: adventurejs.Asset#quirks
quirks.stand_means_get_off
set to true, player
will get off the chair, as opposed to trying to stand in
place on the chair.
quirks.climb_means_go_on :Boolean
Defined in: adventure/assets/Tangible.js, line 120
Inherited from: adventurejs.Tangible#quirks.climb_means_go_on
Default value: false
Nested property of Quirks
quirks.climb_means_stand_on :Boolean
Defined in: adventure/assets/Tangible.js, line 129
Inherited from: adventurejs.Tangible#quirks.climb_means_stand_on
Default value: false
Nested property of Quirks
quirks.flick_means_toggle :Boolean
Defined in: adventure/assets/Tangible.js, line 284
Inherited from: adventurejs.Tangible#quirks.flick_means_toggle
Default value: false
Nested property of Quirks
quirks.flip_means_toggle :Boolean
Defined in: adventure/assets/Tangible.js, line 252
Inherited from: adventurejs.Tangible#quirks.flip_means_toggle
Default value: false
Nested property of Quirks
quirks.get_off_means_go_down :Boolean
Defined in: adventure/assets/Tangible.js, line 181
Inherited from: adventurejs.Tangible#quirks.get_off_means_go_down
Default value: false
Nested property of Quirks
quirks.get_on_means_go_up :Boolean
Defined in: adventure/assets/Tangible.js, line 172
Inherited from: adventurejs.Tangible#quirks.get_on_means_go_up
Default value: false
Nested property of Quirks
quirks.get_up_means_get_off :Boolean
Defined in: adventure/assets/Tangible.js, line 163
Inherited from: adventurejs.Tangible#quirks.get_up_means_get_off
Default value: false
Nested property of Quirks
quirks.in_means_on :Boolean
Defined in: adventure/assets/Tangible.js, line 192
Inherited from: adventurejs.Tangible#quirks.in_means_on
Default value: false
Nested property of Quirks
quirks.jump_means_jump_off :Boolean
Defined in: adventure/assets/Tangible.js, line 220
Inherited from: adventurejs.Tangible#quirks.jump_means_jump_off
Default value: false
Nested property of Quirks
quirks.jump_means_jump_on :Boolean
Defined in: adventure/assets/Tangible.js, line 212
Inherited from: adventurejs.Tangible#quirks.jump_means_jump_on
Default value: true
Nested property of Quirks
quirks.let_go_of_means_go_down :Boolean
Defined in: adventure/assets/Tangible.js, line 497
Inherited from: adventurejs.Tangible#quirks.let_go_of_means_go_down
Default value: false
Nested property of Quirks
quirks.let_go_of_means_go_off :Boolean
Defined in: adventure/assets/Tangible.js, line 488
Inherited from: adventurejs.Tangible#quirks.let_go_of_means_go_off
Default value: false
Nested property of Quirks
quirks.look_with_means_look_through :Boolean
Defined in: adventure/assets/Tangible.js, line 403
Inherited from: adventurejs.Tangible#quirks.look_with_means_look_through
Default value: false
Nested property of Quirks
quirks.pick_means_unlock :Boolean
Defined in: adventure/assets/Tangible.js, line 354
Inherited from: adventurejs.Tangible#quirks.pick_means_unlock
Default value: false
Nested property of Quirks
quirks.point_means_aim :Boolean
Defined in: adventure/assets/Tangible.js, line 676
Inherited from: adventurejs.Tangible#quirks.point_means_aim
Default value: false
Nested property of Quirks
quirks.press_means_toggle :Boolean
Defined in: adventure/assets/Tangible.js, line 260
Inherited from: adventurejs.Tangible#quirks.press_means_toggle
Default value: false
Nested property of Quirks
quirks.pull_means_open :Boolean
Defined in: adventure/assets/Tangible.js, line 138
Inherited from: adventurejs.Tangible#quirks.pull_means_open
Default value: false
Nested property of Quirks
quirks.pull_means_toggle :Boolean
Defined in: adventure/assets/Tangible.js, line 276
Inherited from: adventurejs.Tangible#quirks.pull_means_toggle
Default value: false
Nested property of Quirks
quirks.push_means_toggle :Boolean
Defined in: adventure/assets/Tangible.js, line 268
Inherited from: adventurejs.Tangible#quirks.push_means_toggle
Default value: false
Nested property of Quirks
quirks.put_means_pour :Boolean
Defined in: adventure/assets/Tangible.js, line 202
Inherited from: adventurejs.Tangible#quirks.put_means_pour
Default value: false
Nested property of Quirks
quirks.stand_means_get_off :Boolean
Defined in: adventure/assets/Tangible.js, line 154
Inherited from: adventurejs.Tangible#quirks.stand_means_get_off
Default value: false
Nested property of Quirks
quirks.step_on_means_stamp_on :Boolean
Defined in: adventure/assets/Tangible.js, line 235
Inherited from: adventurejs.Tangible#quirks.step_on_means_stamp_on
Default value: false
Nested property of Quirks
quirks.step_on_means_stand_on :Boolean
Defined in: adventure/assets/Tangible.js, line 243
Inherited from: adventurejs.Tangible#quirks.step_on_means_stand_on
Default value: false
Nested property of Quirks
quirks.take_means_hold :Boolean
Defined in: adventure/assets/Tangible.js, line 480
Inherited from: adventurejs.Tangible#quirks.take_means_hold
Default value: false
Nested property of Quirks
quirks.write_on_means_write_in :Boolean
Defined in: adventure/assets/Tangible.js, line 424
Inherited from: adventurejs.Tangible#quirks.write_on_means_write_in
Default value: false
Nested property of Quirks
redirected_verbs :Boolean
Defined in: adventure/Asset.js, line 360
Inherited from: adventurejs.Tangible#redirected_verbs
Default value: {}
registerableClasses :Object
Defined in: adventure/assets/Tangible.js, line 813
Inherited from: adventurejs.Tangible#registerableClasses
Default value: {}
registered_parts :Object
Defined in: adventure/assets/Tangible.js, line 805
Inherited from: adventurejs.Tangible#registered_parts
Default value: {}
short_name :Getter
Defined in: adventure/Asset.js, line 383
Inherited from: adventurejs.Asset#short_name
show_things_this_is_tied_to_in_description :Boolean
Defined in: adventure/assets/Tangible.js, line 473
Inherited from: adventurejs.Tangible#show_things_this_is_tied_to_in_description
Default value: true
singlePluralPairs :Array
Defined in: adventure/Asset.js, line 287
Inherited from: adventurejs.Asset#singlePluralPairs
split_name_for_world_lookup :Boolean
Defined in: adventure/Asset.js, line 151
Inherited from: adventurejs.Asset#split_name_for_world_lookup
Default value: true
But, an author might want to name a thing, eg, "hole in the ground", in which case we wind up with lookup table entries for "hole" and "in" and "the" and "ground", which is likely to lead to bad input parsing. To avoid name splitting, set split_name_for_world_lookup to false. The object's full name will still be added to the lookup.
things_player_can_climb_to_from_this :Array
Defined in: adventure/assets/Tangible.js, line 292
Inherited from: adventurejs.Tangible#things_player_can_climb_to_from_this
Default value: []
things_player_can_jump_to_from_this :Array
Defined in: adventure/assets/Tangible.js, line 228
Inherited from: adventurejs.Tangible#things_player_can_jump_to_from_this
Default value: []
things_player_can_reach_from_this :Array
Defined in: adventure/assets/Tangible.js, line 686
Inherited from: adventurejs.Tangible#things_player_can_reach_from_this
Default value: []
things_player_can_reach_from_this is a broad catchall that covers all nesting options. What this means is that players can reach assets in this list no matter how they are nested within this asset. Going back to the example of the chair and desk, if the chair has this property set thusly...
this.things_player_can_reach_from_this = [ 'desk' ];
...it means that the player, seated in the chair,
can reach any part of the desk: not just stuff that's on it, but also stuff
under it or behind it. That might be fine for your purposes.
Or, you might want more granular control. Let's say there's an electrical outlet under the desk,
and you want that players shouldn't be able to reach it without actually crawling under the desk.
If you need that kind of precision, you can manage reachability for each aspect of an asset.
For more information about that, see
Aspect.things_player_can_reach_from_this_aspect
and
Aspect.things_player_can_reach_from_positions_of_this_aspect.
things_player_can_reach_from_top_of_this :Array
Defined in: adventure/assets/Tangible.js, line 715
Inherited from: adventurejs.Tangible#things_player_can_reach_from_top_of_this
Default value: []
this.things_player_can_reach_from_top_of_this = [ 'window' ];
things_player_can_reach_from_this is a convenience method for a common situation.
If you need more control over reachability from specific positions within an aspect,
like left/right/front/back, you can manage that at the aspect level.
For more information about that, see
Aspect.things_player_can_reach_from_this_aspect
and
Aspect.things_player_can_reach_from_positions_of_this_aspect.
things_player_can_swing_to_across_this :Getter/Setter
Defined in: adventure/assets/Tangible.js, line 859
Inherited from: adventurejs.Tangible#things_player_can_swing_to_across_this
Default value: false
things_player_can_swing_to_from_this :Array
Defined in: adventure/assets/Tangible.js, line 306
Inherited from: adventurejs.Tangible#things_player_can_swing_to_from_this
Default value: []
to_be :Getter
Defined in: adventure/Asset.js, line 590
Inherited from: adventurejs.Asset#to_be
tried :Object
Defined in: adventure/Asset.js, line 345
Inherited from: adventurejs.Asset#tried
typing_target_id :String
Defined in: adventure/assets/Tangible.js, line 447
Inherited from: adventurejs.Tangible#typing_target_id
Default value: ""
use_definite_article_in_lists :Boolean
Defined in: adventure/Asset.js, line 239
Inherited from: adventurejs.Asset#use_definite_article_in_lists
Default value: false
use_once_message :Boolean
Defined in: adventure/assets/Tangible.js, line 363
Inherited from: adventurejs.Tangible#use_once_message
Default value: false
written_strings :Array
Defined in: adventure/assets/Tangible.js, line 433
Inherited from: adventurejs.Tangible#written_strings
Default value: []