// onNestThatToThis.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Called when a player asset is nested to this.
* Provides an opportunity to override default behavior
* through the use of
* <a href="/doc/Scripting_VerbReactions.html">verb reactions</a>
* doNestThatToThis.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#onNestThatToThis
* @param {Object} player
* @returns {Boolean}
*/
p.onNestThatToThis = function Tangible_onNestThatToThis(player) {
if ("string" === typeof player) player = this.game.getAsset(player);
if (!player) return;
this.game.log(
"L1484",
"log",
"high",
`onNestThatToThis.js > nest ${player.id} to ${this.id}`,
"VerbActions"
);
var results;
var msg = "";
// Simple vehicles go into player inventory.
if (this.isDOV("ride") && !this.isWithin(player)) {
// move this from its parent
results = this.moveFrom(this.getPlaceAsset());
if ("undefined" !== typeof results) return results;
// move this into player inventory
results = this.moveTo("in", player);
if ("undefined" !== typeof results) return results;
}
// allow for author to add custom interactions per-object
results = this.callAction("doNestThatToThis", player.name);
if ("undefined" !== typeof results) return results;
return;
};
})();