Class: Tangible_Can
Extends: adventurejs.Tangible_Can
Defined in: adventure/assets/Tangible_Can.js, line 6
Tangible_Can is a state management class
used to store a variety of booleans for
Tangible Assets.
Private Constructor:
var foo = new adventurejs.Tangible_Can(game_name, name)
Parameters:
-
game_name
String
Name of top level game instance that is scoped to window. -
name
String
Instance name.
Inherited
Overrides
- Index
- Methods
- Properties