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Class: Tangible_Can

Extends: adventurejs.Tangible_Can

Defined in: adventure/assets/Tangible_Can.js, line 6

Tangible_Can is a state management class used to store a variety of booleans for Tangible Assets.

Private Constructor:

var foo = new adventurejs.Tangible_Can(game_name, name)

Parameters:

  • game_name String
    Name of top level game instance that is scoped to window.
  • name String
    Instance name.
Inherited Overrides

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