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Class: Asset_Must

Extends: adventurejs.StateManager

Defined in: adventure/asset/Asset_Must.js, line 6

Asset_Must is a state management class used to store a variety of booleans for Assets.

Private Constructor:

var foo = new adventurejs.Asset_Must(game_name, name)

Parameters:

  • game_name String
    Name of top level game instance that is scoped to window.
  • name String
    Instance name.
Inherited Overrides

Index

Methods:

Properties:

  • Inherited from Atom game
  • Inherited from Atom Name

Methods Collapse all  |  Expand all

getInheritance() → {Array}

Defined in: adventure/Atom.js, line 151

Inherited from: adventurejs.Atom#getInheritance

getInheritance is a utility method to get an asset's inheritance chain. Returns a list of class names from high to low.

Returns:

Array
hasClass(prop) → {Boolean}

Defined in: adventure/Atom.js, line 131

Inherited from: adventurejs.Atom#hasClass

Parameters:

  • prop String
    Name of the class to test for.
A method to test whether the Atom is an instance of a given class.

Returns:

Boolean
set(props) → {Object}

Defined in: adventure/Atom.js, line 119

Inherited from: adventurejs.Atom#set

Parameters:

  • props Object
    A generic object containing properties to copy to the Object instance.
Provides a chainable shortcut method for setting a number of properties on the instance.

Returns:

Object Returns the instance the method is called on (useful for chaining calls.)

Properties  | 

game :Getter

Defined in: adventure/Atom.js, line 110

Inherited from: adventurejs.Atom#game

Returns the top level game object. Use this.game.
Name :String

Defined in: adventure/Atom.js, line 97

Inherited from: adventurejs.Atom#Name

Name returns the name of the class instance with the first character uppercased.