Class:Player_Can
Extends: adventurejs.Player_Can
Defined in: adventure/assets/tangibles/characters/Player_Can.js, line 5
Player_Can is a state management class
used to store a variety of booleans for
Player Assets.
Private Constructor:
var foo = new adventurejs.Player_Can(game_name, name)
Parameters:
-
game_name
String
Name of top level game instance that is scoped to window. -
name
String
Instance name.
Inherited
Overrides
- Index
- Methods
- Properties