Class: Radio
Extends: adventurejs.Electronics
Defined in: adventure/assets/tangibles/things/electronics/Radio.js, line 6
More info: AboutTangibles
Public Constructor:
MyGame.createAsset({ "class":"Radio", "name":"foo", [...] })
Radio is a subclass of Electronics, with no special properties, but meant to build upon.
Private Constructor:
var foo = new adventurejs.Radio(game_name, name)
Though all in-game glasses use a standard constructor method under the hood, it's unlikely that you'd need to call it directly. To create an instance of the Radio class, it must be defined in a game file as a generic object. That object will be used at runtime to construct a new game class instance, which will be validated and initialized before adding it to the Game. See above for the public constructor, or see Game#createAsset to learn more.
Parameters:
-
game_name
String
The name of the top level game object. -
name
String
A name for the object, to be serialized and used as ID.
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