// Radio.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Electronics.Radio
* @augments adventurejs.Electronics
* @class adventurejs.Radio
* @ajsconstruct MyGame.createAsset({ "class":"Radio", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ElectronicsClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Asset class for radios, including desktops, handhelds, and car.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Radio</strong> is a subclass of Electronics,
* with no special properties, but meant to build upon.
* </p>
**/
class Radio extends adventurejs.Electronics {
constructor(name, game_name) {
super(name, game_name);
this.class = "Radio";
this.descriptions.look = "Radio.";
this.singlePluralPairs = [["radio", "radios"]];
}
}
adventurejs.Radio = Radio;
})();