Class:SaveManager
Defined in: adventure/SaveManager.js, line 9
Todos: Save to adventurejs.com web server.
Description
SaveManager manages the job of saving games. It contains all the methods needed to create the Save pop-up screen. SaveManager can save a game to a local save file, to browser cookies, or to the adventurejs.com web server.
SaveManager is created automatically by Game. This is an internal class that authors should not need to construct or modify. However, if you'd like to try, you can find styles for the Save & Restore pop-ups in adventurejs.css. All relevant styles are prefixed with '.save_' or '.restore_'.
Private Constructor:
var foo = new adventurejs.SaveManager(game)
Parameters:
-
game
Game
A reference to the game instance.
- Index
- Methods
- Properties
Index
Methods Collapse all |
clickClose
clickClose()
Defined in: adventure/SaveManager.js, line 403
clickSubmit
clickSubmit()
Defined in: adventure/SaveManager.js, line 416
closeDialog
closeDialog()
Defined in: adventure/SaveManager.js, line 369
openDialog
openDialog()
Defined in: adventure/SaveManager.js, line 332
sanitizeInputFileName
sanitizeInputFileName()
Defined in: adventure/SaveManager.js, line 545
saveToBrowser
saveToBrowser()
Defined in: adventure/SaveManager.js, line 482
Player can name their save however they want. However, we always prepend the game name because local storage applies to all pages on a given domain, meaning that all saves for all games played at, i.e., adventurejs.com will be saved in the same local storage. And, local storage appears not to have any method for nesting data, so we can't have a parent object or 'folder'. Instead, we need to name them in such a way that we can identify them by game.
saveToFile
saveToFile()
saveToServer
saveToServer()
set
set(props) → {adventurejs.SaveManager}
Defined in: adventure/SaveManager.js, line 563
Parameters:
-
props
Object
A generic object containing properties to copy to the DisplayObject instance.
Returns:
adventurejs.SaveManager
Returns the instance the method is called on (useful for chaining calls.)
Properties |
game
game :Object
Defined in: adventure/SaveManager.js, line 36
Default value: {}
restore_cancel
restore_cancel :HTMLElement
Defined in: adventure/RestoreManager.js, line 352
Default value: {}
save_dialog
save_dialog :HTMLElement
Defined in: adventure/SaveManager.js, line 51
Default value: {}
saveButtons
saveButtons :Array
Defined in: adventure/SaveManager.js, line 43
Default value: []
saveCancel
saveCancel :HTMLElement
Defined in: adventure/SaveManager.js, line 280
Default value: {}
saveRowInput
saveRowInput :HTMLElement
Defined in: adventure/SaveManager.js, line 309
Default value: {}