Class:Character_Can
Extends: adventurejs.Character_Can
Defined in: adventure/assets/tangibles/Character_Can.js, line 5
Description
Character_Can is a state management class used to store a variety of booleans for Character Assets.Private Constructor:
var foo = new adventurejs.Character_Can(game_name, name)
Parameters:
-
game_name
String
Name of top level game instance that is scoped to window. -
name
String
Instance name.