Add More Assets:Components
To be written...
PARTS Sink with drain, plug, faucet and knobs. Drain with plug. Typewriter with paper. Pen with cap?
Why components?
In short, components provide ways to enhance verisimilitude by making complex objects with multiple working parts.
Let's say your game has a kitchen. Perhaps your kitchen has a sink. If the sink is unimportant, you could make it a Scenery asset, which is just a piece of decoration, no more than needed to provide a description to satisfy a user's sense of curiosity. Or you could use a Sink asset, which can be turned on and off and have liquids poured into it, but which doesn't have any distinct parts to examine. But let's say that you want your users to be able to interact with the distinct parts of the sink: faucet, handles, pluggable drain. Components offer a shortcut for making sets of assets that work together in pre-configured ways.