Tutorial showing a list of interval functions.
tutorial, custom code, public functions, intervals
Public Functions:Interval Functions
-
MyGame.startInterval({ id: "asset",
callback: "function name"})
Allows authors to run arbitrary code every turn, by defining a function
as a property on an asset or on the game object. See
Basic Scripting: Intervals
for more info.
-
MyGame.stopInterval({id:'asset',
callback:'function'})
Stop an interval that was previously started with
startInterval(). See
Basic Scripting: Intervals
for more info.