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Tutorial explaining how to work with rooms in AdventureJS. tutorial, rooms

Working With...Rooms

Rooms are the main containers of all tangible things. Every object in the game world, including the player, exists in a room (or otherwise in limbo, outside the world).

MyGame.createAsset({
  class: "Room",
  name: "Throne Room",
  description: `This cavernous, high vaulted room is empty but for supporting pillars and a great central throne. `,
});
  

Further Reference