Working With...Rooms
Rooms are the main containers of all tangible things. Every object in the game world, including the player, exists in a room (or otherwise in limbo, outside the world).
MyGame.createAsset({
class: "Room",
name: "Throne Room",
description: `This cavernous, high vaulted room is empty but for supporting pillars and a great central throne. `,
});
Further Reference
- Create a Room in Getting Started
- Room class in Reference Manual
- Room Getter Functions in Author's Manual