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// getPlaceAssetId.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * Returns the ID of asset's parent or a blank string.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#getPlaceAssetId
   * @return {String}
   */
  p.getPlaceAssetId = function Tangible_getPlaceAssetId() {
    if (!this._place) return "";
    if (!this._place.asset) return "";
    return this._place.asset;
  };
})();