// getPlaceAssetId.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Returns the ID of asset's parent or a blank string.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getPlaceAssetId
* @return {String}
*/
p.getPlaceAssetId = function Tangible_getPlaceAssetId()
{
if(!this.__place) return "";
if(!this.__place.asset) return "";
return this.__place.asset;
}
}());