// setPlace.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Set an asset's place, aka parent asset and aspect.
* This is how one thing is put inside another.
* cap.setPlace( 'attached', 'pen' );
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setPlace
* @param {String} aspect
* @param {String} asset_id
* @return {Object}
*/
p.setPlace = function Tangible_setPlace( aspect, asset_id )
{
if( asset_id && !aspect )
{
var asset = this.game.getAsset( asset_id );
if( asset )
{
aspect = asset.default_aspect;
}
}
if( asset_id && aspect )
{
this.place = { [aspect]: asset_id };
}
else this.place = {};
return this.place;
}
}());