// $can.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>$can()</strong> is a general method for
* getting at asset properties stored in asset.can.
* @method adventurejs.Asset#$can
* @memberOf adventurejs.Asset
*/
p.$can = function Asset_can(property, asset) {
if (!property || !asset) return false;
return asset.can[property] ? true : false;
};
})();