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// setZ.js
(function () {
  /* global AdventureJS A */
  var p = AdventureJS.Assets.Tangible.prototype;
  /**
   * Set this asset's global x position.
   * @memberOf AdventureJS.Assets.Tangible
   * @method AdventureJS.Assets.Tangible#setZ
   * @param {Float} value
   * @returns {Float}
   */
  p.setZ = function Tangible_setZ(value) {
    return (this.position.z = value);
  };
})();