// getRoomAsset.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Get the asset of the room this asset is in.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getRoomAsset
* @returns {String}
*/
p.getRoomAsset = p.$room = function Tangible_getRoomAsset() {
return this.game.getAsset(this.getRoomId());
};
})();