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// getRoomAsset.js
(function () {
  /* global AdventureJS A */
  var p = AdventureJS.Assets.Tangible.prototype;
  /**
   * Get the asset of the room this asset is in.
   * @memberOf AdventureJS.Assets.Tangible
   * @method AdventureJS.Assets.Tangible#getRoomAsset
   * @returns {String}
   */
  p.getRoomAsset =
    p.getRoom =
    p.room =
      function Tangible_getRoomAsset() {
        return this.game.getAsset(this.getRoomId());
      };
})();