// getRoomAsset.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Get the asset of the room this asset is in.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getRoomAsset
* @returns {String}
*/
p.getRoomAsset = p.$room = function Tangible_getRoomAsset()
{
return this.game.getAsset( this.getRoomId() );
}
}());