// getThingThisIsTiedToPlayerBy.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Assuming this asset is tied to the player asset by means of a third
* thing, get that third thing.
* Returns an asset object.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getThingThisIsTiedToPlayerBy
* @return {Object}
*/
p.getThingThisIsTiedToPlayerBy =
function Tangible_getThingThisIsTiedToPlayerBy() {
var player = this.game.getPlayer();
var ropeTiedToPlayer;
let count = this.getVerbConnectionCount("tie", "to_dov");
for (var i = 0; i < count; i++) {
var rope = this.game.getAsset(this.is.connected_by.tie.to_dov[i]);
// is rope carried by player or tied to player?
if (
rope.isWithin(player) ||
rope.isConnectedToAsset("tie", player, "to_iov")
) {
ropeTiedToPlayer = rope;
}
}
return ropeTiedToPlayer;
};
})();