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// moveTo.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * moveFrom is an alias to onMoveThatToThis
   * but with asset and this reversed
   * purely for syntactic convenience.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#moveTo
   * @param {String} aspect
   * @param {Object} asset
   */
  p.moveTo = function Tangible_moveTo(aspect, asset) {
    this.game.log(
      "L1451",
      "log",
      "high",
      `moveTo.js > move ${this.id} ${aspect} ${asset.id} `,
      "VerbActions"
    );
    if ("string" === typeof asset) asset = this.game.getAsset(asset);
    if (!aspect || !asset) return false;
    if (!asset.hasAspectAt(aspect)) return false;
    return asset.onMoveThatToThis(this, aspect);
  };
})();