// hasPlace.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Determine whether asset has a place.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#hasPlace
* @return {Boolean}
*/
p.hasPlace = function Tangible_hasPlace()
{
if(!this.place) return false;
if(!Object.keys(this.place)[0]) return false;
return true;
}
}());