// hasPlace.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Determine whether asset has a place.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#hasPlace
* @return {Boolean}
*/
p.hasPlace = function Tangible_hasPlace() {
if (!this.place) return false;
if (!Object.keys(this.place)[0]) return false;
return true;
};
})();