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// hasPlace.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * Determine whether asset has a place.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#hasPlace
   * @return {Boolean}
   */
  p.hasPlace = function Tangible_hasPlace() {
    if (!this.place) return false;
    if (!Object.keys(this.place)[0]) return false;
    return true;
  };
})();