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// hasPlace.js
(function () {
  /* global AdventureJS A */
  var p = AdventureJS.Assets.Tangible.prototype;
  /**
   * Determine whether asset has a place.
   * @memberOf AdventureJS.Assets.Tangible
   * @method AdventureJS.Assets.Tangible#hasPlace
   * @return {Boolean}
   */
  p.hasPlace = function Tangible_hasPlace() {
    if (!this.place) return false;
    if (!Object.keys(this.place)[0]) return false;
    return true;
  };
})();