// didVerb.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Asset.prototype;
/**
* <strong>didVerb</strong> is a method to check whether
* this asset was already used as an object by the
* specified verb.
* <br><br>
* <strong>$did</strong> is an alias for authors.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#didVerb
* @param {String} verb The name of a verb.
* @param {String} ov Direct or indirect object of verb.
* @returns {Boolean}
*/
p.didVerb = p.$did = function Asset_didVerb(verb, ov) {
if (!ov || (ov !== "dov" && ov !== "iov")) ov = "dov";
if (!verb || !this.game.dictionary.verbs[verb]) {
return false;
}
// return this[ov][verb].did_do;
ov = ov === "dov" ? "directly" : "indirectly";
// if (!this.did[verb] || !this.did[verb][ov]) return false;
return this.did[verb] && this.did[verb][ov];
};
})();