// $quirk.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Asset.prototype;
/**
* <strong>$quirk()</strong> is a general method for
* getting at asset properties stored in asset.quirks.
* @method adventurejs.Asset#$quirks
* @memberOf adventurejs.Asset
* @returns {Boolean}
*/
p.$quirk = p.hasQuirk = function Asset_hasQuirk(quirk) {
if (!quirk || "undefined" === typeof quirk) return false;
return this.quirks[quirk];
};
})();