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// $quirk.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Asset.prototype;

  /**
   * <strong>$quirk()</strong> is a general method for
   * getting at asset properties stored in asset.quirks.
   * @method adventurejs.Asset#$quirks
   * @memberOf adventurejs.Asset
   * @returns {Boolean}
   */
  p.$quirk = p.hasQuirk = function Asset_hasQuirk(quirk) {
    if (!quirk || "undefined" === typeof quirk) return false;
    return this.quirks[quirk];
  };
})();