// onUntieThisFromThat.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Called when this asset is untied from another asset.
* Provides opportunities to override default behavior
* through the use of
* <a href="/doc/Scripting_VerbReactions.html">verb reactions</a>
* doUntieThisFromThat and doUntieThatFromThis.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#onUntieThisFromThat
* @param {Object} asset
* @returns {Boolean}
*/
p.onUntieThisFromThat = function Tangible_onUntieThisFromThat( asset )
{
this.game.log( "log", "medium", this.name + " onUntieThisFromThat " + asset.name + "." , 'Behavior' );
var results;
// check rope for override
results = this.callAction('doUntieThisFromThat', asset.name, {} );
if( "undefined" !== typeof results ) return results;
// call actions
results = asset.callAction('doUntieThatFromThis', this.name, {} );
if( "undefined" !== typeof results ) return results;
// remove asset from rope's list of things its tied to
var i = this.dov.tie.with_params.connections.indexOf( asset.id );
this.dov.tie.with_params.connections.splice( i, 1 );
// remove rope from asset's list of things tied to it
i = asset.iov.tie.with_params.connections.indexOf( this.id );
asset.iov.tie.with_params.connections.splice( i, 1 );
return;
}
}());