// setX.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Set this asset's global x position.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#setX
* @param {Float} value
* @returns {Float}
*/
p.setX = function Tangible_setX(value) {
return (this.position.x = value);
};
})();