// isConnectedToAnything.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Asset.prototype;
/**
* Check whether this asset is currently connected to anything
* by a verb such as <code class="property">plugIn</code>
* or <code class="property">tie</code>. For example, if this asset
* is a computer plugged into an outlet, this method would return true.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#isConnectedToAnything
* @param {String} verb The name of a verb.
* @param {String} to_ov Direct or indirect object of verb.
* @return {Boolean}
*/
p.isConnectedToAnything = function Asset_isConnectedToAnything(verb, to_ov) {
if (
!verb ||
!this.game.dictionary.verbs[verb] ||
!this.is.connected_by ||
!this.is.connected_by[verb]
)
return false;
if (to_ov === "dov" && this.isIOV(verb)) to_ov = "to_dov";
if (to_ov === "iov" && this.isDOV(verb)) to_ov = "to_iov";
if (to_ov !== "to_dov" && to_ov !== "to_iov") {
if (this.isDOV(verb)) to_ov = "to_iov";
else if (this.isIOV(verb)) to_ov = "to_dov";
}
return this.is.connected_by[verb][to_ov]?.length ? true : false;
};
})();