// areAnscestorsKnown.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Checks to see if this asset and its containing parent(s)
* are known to player. Takes into account nesting doll
* situations and looks all the way up the chain.
* Useful for determining whether a player can "see"
* a nested object.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#areAnscestorsKnown
* @returns {Boolean}
*/
p.areAnscestorsKnown = function Tangible_AreThisAndAnscestorsKnown()
{
var player_knows_parent = true;
var parent = this.getPlaceAsset();
if( parent
&& "undefined" !== typeof parent.is.known
&& "undefined" !== typeof parent.areAnscestorsKnown )
{
player_knows_parent = parent.areAnscestorsKnown();
}
if (this.is.known && player_knows_parent)
{
return true;
}
else
{
return false;
}
}
}());