// onMoveThatToThis.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Called when another asset is added to this.
* Provides opportunities to override default behavior
* through the use of
* <a href="/doc/Scripting_VerbReactions.html">verb reactions</a>
* doMoveThisToThat and doMoveThatToThis.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#onMoveThatToThis
* @param {Object} asset
* @param {String} where
* @returns {Boolean}
*/
p.onMoveThatToThis = function Tangible_onMoveThatToThis(asset, aspect) {
//console.warn('onMoveThatToThis');
this.game.log(
"log",
"high",
this.name + " onMoveThatToThis " + asset.name + ".",
"Behavior"
);
var results;
//
if ("string" !== typeof aspect) {
aspect = this.default_aspect;
}
this.game.debug(
`F1930 | onMoveThatToThis.js | move ${asset.id} ${aspect} ${this.id} `
);
// check receiving asset for verb hook
results = this.callAction("doMoveThatToThis", asset.name, {
preposition: aspect,
});
if ("undefined" !== typeof results) return results;
// check asset to be placed for verb hook
//console.warn(asset);
results = asset.callAction("doMoveThisToThat", this.name, null);
if ("undefined" !== typeof results) return results;
// set asset's new location to this
asset.setPlace(aspect, this.id);
return results;
}; // onMoveThatToThis.js
})();