// onMoveThatToThis.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Called when another asset is added to this.
* Provides opportunities to override default behavior
* through the use of
* <a href="/doc/Scripting_VerbReactions.html">verb reactions</a>
* doMoveThisToThat and doMoveThatToThis.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#onMoveThatToThis
* @param {Object} asset
* @param {String} where
* @returns {Boolean}
*/
p.onMoveThatToThis = function Tangible_onMoveThatToThis(asset, aspect) {
if ("string" === typeof asset) asset = this.game.getAsset(asset);
if (!asset) return;
this.game.log(
"L1457",
"log",
"high",
`onMoveThatToThis.js > move ${asset.id} ${aspect} ${this.id} `,
"VerbActions"
);
var results;
//
if ("string" !== typeof aspect) {
aspect = this.default_aspect;
}
// check receiving asset for verb hook
results = this.callAction("doMoveThatToThis", asset.name, null, {
preposition: aspect,
});
if ("undefined" !== typeof results) return results;
// check asset to be placed for verb hook
//console.warn(asset);
results = asset.callAction("doMoveThisToThat", this.name);
if ("undefined" !== typeof results) return results;
// set asset's new location to this
asset.setPlace(aspect, this.id);
return results;
}; // onMoveThatToThis.js
})();