// undestroy.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Asset.prototype;
/**
* <strong>undestroy</strong> is called to return a destroyed asset
* to the game world.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#undestroy
*/
p.undestroy = function Asset_undestroy() {
this.is.destroyed = false;
this.is.extant = true;
var results = this.callAction("doUndestroyThis");
if ("undefined" !== typeof results) return results;
return;
};
})();