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// undestroy.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Asset.prototype;	

  /**
   * <strong>undestroy</strong> is called to return a destroyed asset
   * to the game world.
   * @memberOf adventurejs.Asset
   * @method adventurejs.Asset#undestroy
   */
  p.undestroy = function Asset_undestroy()
  {

    this.is.destroyed = false;
    this.is.extant = true;

    var results = this.callAction("doUndestroyThis");
    if( "undefined" !== typeof results ) return results;            
    
    return;
  }
}());