// undestroy.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>undestroy</strong> is called to return a destroyed asset
* to the game world.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#undestroy
*/
p.undestroy = function Asset_undestroy()
{
this.is.destroyed = false;
this.is.extant = true;
var results = this.callAction("doUndestroyThis");
if( "undefined" !== typeof results ) return results;
return;
}
}());