// getOpenOrClosed.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Print a string representing open / closed
* state of this asset.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getOpenOrClosed
* @return {Array}
*/
p.getOpenOrClosed = function Tangible_getOpenOrClosed()
{
return this.print_open_or_closed;
}
}());