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// getOpenOrClosed.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Tangible.prototype;	
  /**
   * Print a string representing open / closed 
   * state of this asset.
   * @memberOf adventurejs.Tangible
	 * @method adventurejs.Tangible#getOpenOrClosed
   * @return {Array}
   */
  p.getOpenOrClosed = function Tangible_getOpenOrClosed()
  {
    return this.print_open_or_closed;
  }
 }());