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// getOpenOrClosed.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * Print a string representing open / closed
   * state of this asset.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#getOpenOrClosed
   * @return {Array}
   */
  p.getOpenOrClosed = function Tangible_getOpenOrClosed() {
    return this.print_open_or_closed;
  };
})();