// isPlacedAtAspectAndAsset.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Determine whether asset has a place. Can be used
* to test against specific aspects and parent assets.
* For example, cap.isPlacedAtAspectAndAsset( 'attached', 'pen' )
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#isPlacedAtAspectAndAsset
* @param {String} aspect
* @param {String} asset
* @return {Boolean}
*/
p.isPlacedAtAspectAndAsset = function Tangible_isPlacedAtAspectAndAsset(
aspect,
asset
) {
if (!this.__place) return false;
if (!this.__place.aspect) return false;
if (!this.__place.asset) return false;
if (aspect && aspect !== this.__place.aspect) return false;
if (asset && asset !== this.__place.asset) return false;
return true;
};
})();