// isPlacedAtAspectAndAsset.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Determine whether asset has a place. Can be used
* to test against specific aspects and parent assets.
* For example, cap.isPlacedAtAspectAndAsset( 'attached', 'pen' )
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#isPlacedAtAspectAndAsset
* @param {String} aspect
* @param {String} asset
* @return {Boolean}
*/
p.isPlacedAtAspectAndAsset = function Tangible_isPlacedAtAspectAndAsset( aspect, asset )
{
if( !this.__place ) return false;
if( !this.__place.aspect ) return false;
if( !this.__place.asset ) return false;
if( aspect && aspect !== this.__place.aspect ) return false;
if( asset && asset !== this.__place.asset ) return false;
return true;
}
}());