// isPlacedAtAspect.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Verify that asset is in the specified aspect.
* For example, cap.isPlacedAtAspect( 'attached' )
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#isPlacedAtAspect
* @return {Boolean}
*/
p.isPlacedAtAspect = function Tangible_isPlacedAtAspect( aspect )
{
if(!this.__place) return false;
if(!this.__place.aspect) return false;
if(aspect && aspect !== this.__place.aspect) return false;
return true;
}
}());