// setPosition.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Set this asset's global position.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setPosition
* @param {Object} params
* @returns {Object}
*/
p.setPosition = function Tangible_setPosition(params) {
this.position.x = params.x || this.position.x;
this.position.y = params.y || this.position.y;
this.position.z = params.z || this.position.z;
return this.position;
};
})();