// getWidth.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get this asset's width.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getWidth
* @returns {Float}
*/
p.getWidth = function Tangible_getWidth() {
return this.dimensions.width;
};
})();