// getHeight.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get this asset's height.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getHeight
* @returns {Float}
*/
p.getHeight = function Tangible_getHeight() {
return this.dimensions.height;
};
})();