// getRoomId.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Get the ID of the room this asset is in.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getRoomId
* @returns {String}
*/
p.getRoomId = function Tangible_getRoomId()
{
var room = null;
var child = this;
while ( null === room )
{
if( "undefined" === typeof child.place )
{
// if it doesn't have a place property, it's not Tangible
break;
}
var parent = child.getPlaceAsset();
if( !parent )
{
break;
}
if( parent instanceof adventurejs.Room )
{
room = parent.id;
}
else
{
child = parent;
}
}
return room;
}
}());