// setAspectAt.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Add an aspect at the specified aspect on this asset.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setAspectAt
* @param {string} aspect - The aspect to add.
* @return {Array}
*/
p.setAspectAt = function Tangible_setAspectAt(aspect, params) {
if (this.hasAspectAt(aspect)) {
if (params) this.aspects[aspect].set(params);
} else {
if (!params) params = {};
if (!params.parent_id) params.parent_id = this.id;
this.aspects[aspect] = new adventurejs.Aspect(aspect, this.game_name).set(
params
);
}
return this.getAspectAt(aspect);
};
})();