// getDepth.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Get this asset's depth.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getDepth
* @returns {Float}
*/
p.getDepth = function Tangible_getDepth() {
return this.dimensions.depth;
};
})();