// setIs.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Asset.prototype;
/**
* Set asset.is.state.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#setIs
* @param {Boolean} bool
*/
p.setIs = function Asset_setIs(state, bool = true) {
this.is[state] = bool;
return this.is[state];
};
})();