// setIs.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* Set asset.is.state.
* @memberOf AdventureJS.Assets.Asset
* @method AdventureJS.Assets.Asset#setIs
* @param {Boolean} bool
*/
p.setIs = function Asset_setIs(state, bool = true) {
this.is[state] = bool;
return this.is[state];
};
})();