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// hasVessel.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Tangible.prototype;	
  /**
   * Determine whether asset has any aspect with a vessel.
   * @memberOf adventurejs.Tangible
	 * @method adventurejs.Tangible#hasVessel
   * @return {Boolean}
   */
  p.hasVessel = function Tangible_hasVessel()
  {
    if( this.getAspectWithVessel() ) return true;
    return false;
  }
 }());