// hasVessel.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Determine whether asset has any aspect with a vessel.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#hasVessel
* @return {Boolean}
*/
p.hasVessel = function Tangible_hasVessel()
{
if( this.getAspectWithVessel() ) return true;
return false;
}
}());