// hasVessel.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Determine whether asset has any aspect with a vessel.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#hasVessel
* @return {Boolean}
*/
p.hasVessel = function Tangible_hasVessel() {
if (this.getVesselPreposition()) return true;
return false;
};
})();