// $moveFrom.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* $moveFrom is an author shortcut that is similar
* to moveFrom but which bypasses onRemoveThatFromThis,
* avoiding the consequences of any verb actions.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#moveFrom
* @param {Object} asset
* @returns {Boolean}
*/
p.$moveFrom = function Tangible_$moveFrom( asset )
{
if("string" === typeof asset) asset = this.game.getAsset(asset);
if(!asset) return false;
this.setPlace();
return true;
}
}());