// hasVesselAtAspect.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Determine whether asset has substance at an aspect
* at specified preposition.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#hasVesselAtAspect
* @param {String} aspect
* @return {Boolean}
*/
p.hasVesselAtAspect = function Tangible_hasVesselAtAspect(aspect) {
if (
!aspect ||
!this.aspects ||
!this.aspects[aspect] ||
!this.aspects[aspect].class ||
!this.aspects[aspect].vessel ||
!this.aspects[aspect].vessel.class
) {
return false;
}
return true;
};
})();