// getPlaceAsset.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Get the object of this asset's parent asset.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getPlaceAsset
* @returns {Object|Boolean}
*/
p.getPlaceAsset = p.$parent = function Tangible_getPlaceAsset() {
return this.game.getAsset(this.getPlaceAssetId());
};
})();