// getPlaceAsset.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get the object of this asset's parent asset.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getPlaceAsset
* @returns {Object|Boolean}
*/
p.getPlaceAsset =
p.getParent =
p.parent =
function Tangible_getPlaceAsset() {
return this.game.getAsset(this.getPlaceAssetId());
};
})();