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// getPlaceAsset.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Tangible.prototype;	
  /**
   * Get the object of this asset's parent asset.
   * @memberOf adventurejs.Tangible
	 * @method adventurejs.Tangible#getPlaceAsset
   * @returns {Object|Boolean}
   */
  p.getPlaceAsset = p.$parent = function Tangible_getPlaceAsset() 
  {
    return this.game.getAsset( this.getPlaceAssetId() );
  }
}());