Pre-release
AdventureJS Docs Downloads
Score: 0 Moves: 0
// registerParts.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * registerParts is a shortcut method for use with complex objects
   * that have interlinked parts. For example, a sink of class Drainable
   * can have a faucet, a drain, and multiple handles, each of which
   * interact with the base object or other objects in the collection
   * in different ways. Registering parts with the base object offers
   * an opportunity to create object references and share variables.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#registerParts
   */
  p.registerParts = function Tangible_registerParts() {
    if (this.parts.length > 0) {
      //var msg = this.class + " " + this.id + " registerParts found parts";
      var msg = this.id + ".registerParts)() found parts:";
      this.game.log("L1452", "log", "high", msg, "Tangible");
    }
    for (var i = this.parts.length - 1; i > -1; i--) {
      var part_id = this.parts[i];
      var part = this.game.getAsset(this.parts[i]);
      this.parts.splice(i, 1);
      if ("undefined" === typeof part) {
        //var msg = this.class + " " + this.name + " parts contains an invalid id: " + id;
        var msg = this.name + " parts contains an invalid id: " + part_id;
        this.game.log("L1453", "warn", "critical", msg, "Tangible");
        continue;
      }
      var registerableClassKeys = Object.keys(this.registerableClasses);
      for (var r = 0; r < registerableClassKeys.length; r++) {
        var registerableClass = registerableClassKeys[r];
        if (true === part instanceof adventurejs[registerableClass]) {
          // pass in a reference to 'this' as well as the part to be registered
          // because we're going into anonymous functions that don't have scope
          //this.registerableClasses[ registerableClass ]( this, part );
          this.registerableClasses[registerableClass].call(this, part);
          //var msg = "-- " + this.class + " " + this.id + " register " + part.class + " " + part.id;
          var msg = "-- " + this.id + " register " + part.id;
          this.game.log("L1454", "log", "high", msg, "Tangible");
          continue;
        }
      }
    }
  };
})();