// setVerbWithClass.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* <strong>setVerbWithClass</strong> is a method to add an indirect object
* class to asset.dov[verb].with_classes.
* @memberOf AdventureJS.Assets.Asset
* @method AdventureJS.Assets.Asset#setVerbWithClass
* @param {String} verb The name of a verb.
* @param {String} Class
* @param {String} ov Direct or indirect object of verb.
* @returns {Boolean}
*/
p.setVerbWithClass = function Asset_setVerbWithClass(verb, Class, ov) {
if (!ov || (ov !== "dov" && ov !== "iov")) ov = "dov";
if (!verb || !this.game.dictionary.verbs[verb]) return false;
// @TODO case check / lookup
let c = AdventureJS[Class] || AdventureJS.Assets[Class];
if (!c) return false;
if (!this["is" + ov.toUpperCase()](verb)) {
// isDOV isIOV
this["set" + ov.toUpperCase()](verb); // setDOV setIOV
}
if (-1 === this[ov][verb].with_classes.indexOf(Class)) {
this[ov][verb].with_classes.push(Class);
}
return true;
};
})();