// put.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* <strong>put</strong> places one asset inside another,
* bypassing onMoveThatToThis and subsequent
* doMoveThatToThis/doMoveThisToThat.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#put
* @param {String} preposition
* @param {Object|String} indirect_object asset object or name/id
*/
p.put = p.$put = function Game_put(preposition, indirect_object) {
this.game.log(
"log",
"high",
"put.js > " + this.id + " " + preposition + " " + indirect_object.id,
"Game"
);
if ("string" === typeof indirect_object)
indirect_object = this.game.getAsset(indirect_object);
if (
!preposition ||
!indirect_object ||
!indirect_object.aspects[preposition]
)
return false;
this.setPlace(preposition, indirect_object.id);
return true;
};
})();