// getYRange.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Get this asset's bottom y and top y based on its y and height,
* which may be negative.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getYRange
* @returns {Object}
*/
p.getYRange = function Tangible_getYRange() {
return { min: this.getYBottom, max: this.getYTop };
};
})();