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// getYRange.js
(function () {
  /*global adventurejs A*/
  "use strict";
  var p = adventurejs.Tangible.prototype;
  /**
   * Get this asset's bottom y and top y based on its y and height,
   * which may be negative.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#getYRange
   * @returns {Object}
   */
  p.getYRange = function Tangible_getYRange() {
    return { min: this.getYBottom, max: this.getYTop };
  };
})();