// getYRange.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get this asset's bottom y and top y based on its y and height,
* which may be negative.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getYRange
* @returns {Object}
*/
p.getYRange = function Tangible_getYRange() {
return { min: this.getYBottom(), max: this.getYTop() };
};
})();