// getVessel.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Get substance container. This is dodgy because, in theory,
* any aspect can contain substance, but in practice we only
* use "in".
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getVessel
* @return {Object|Null}
*/
p.getVessel = function Tangible_getVessel() {
let aspect = "in";
if (
!this.getAspectAt(aspect) ||
!this.aspects[aspect].vessel ||
!this.aspects[aspect].vessel.class
) {
return null;
}
return this.aspects[aspect].vessel;
};
})();