// getYTop.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Get this asset's global top y based on its y and height.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#getYTop
* @returns {Float}
*/
p.getYTop = function Tangible_getYTop() {
return this.position.y + this.dimensions.height;
};
})();