// getYTop.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get this asset's global top y based on its y and height.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getYTop
* @returns {Float}
*/
p.getYTop = function Tangible_getYTop() {
return this.position.y + this.dimensions.height;
};
})();