// hasRopesThatBlockTravel.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Determine if player is holding or tied by any ropes
* that block travel to other rooms.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#hasRopesThatBlockTravel
* @return {Boolean}
*/
p.hasRopesThatBlockTravel = function Tangible_hasRopesThatBlockTravel()
{
return this.getRopesThatBlockTravel().length > 0 ? true : false;
}
}());