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// hasRopesThatBlockTravel.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Tangible.prototype;	
  /**
   * Determine if player is holding or tied by any ropes 
   * that block travel to other rooms.
   * @memberOf adventurejs.Tangible
	 * @method adventurejs.Tangible#hasRopesThatBlockTravel
   * @return {Boolean}
   */
  p.hasRopesThatBlockTravel = function Tangible_hasRopesThatBlockTravel()
  {
    return this.getRopesThatBlockTravel().length > 0 ? true : false;
  }
}());