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// onChangeTemperature.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Tangible.prototype;
  /**
   * Called when there is a change in temperature,
   * providing an opportunity to override default behavior
   * through the use of
   * <a href="/doc/Scripting_VerbReactions.html">verb effect hook</a>
   * doChangeTemperature.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#onChangeTemperature
   */
  p.onChangeTemperature = function Tangible_onChangeTemperature(
    oldval,
    newval
  ) {
    this.game.log(
      "L1490",
      "log",
      "medium",
      this.name + " onChangeTemperature " + oldval + ", " + newval + ".",
      "VerbActions"
    );
    var results = this.callAction("doChangeTemperature", null, null, {
      oldval: oldval,
      newval: newval,
    });
    if ("undefined" !== typeof results) return results;
    return;
  };
})();